Thaumaturge (5e Subclass)

Thaumaturge

Miracle makers and creators of wonder, the Thaumaturge utilizes his magic to shape things around him and create things from thin air.

Miracle Maker

Beginning at 2nd level, you gain the Thamaturgy cantrip. This cantrip does not count against your number of cantrips known and is considered a wizard spell for you. Intelligence is your spellcasting modifier for this spell. Additionally, when you cast this spell, you may produce two of the spell’s effects at a time.

Bag of Many Uses

You possess a magic bag. If a creature other than you looks into the bag, the bag appears empty. Beginning at 2nd level, as an action, you may reach into the bag and pull out an item (but not a weapon) that has a monetary value not exceeding 10gp. Additionally, if you expend a spell slot of 1st level or higher, you may reach into the bag and pull out an item or weapon that has a monetary value not exceeding 50gp. Weapons pulled from this bag are considered magical for the purposes of overcoming resistances and immunity. If someone attempts to sell the items pulled from this bag, they are seen as cheaply made imitations, not worth anything. All items pulled from this bag disappear after 8 hours. If the bag is otherwise lost or destroyed, you can expend 8 hours of downtime crafting a new one with 100gp worth of raw materials. The old bag --if it still exists-- becomes a mundane sack.

Minor Transformation

Your magic is capable of changing the properties of items. Starting at 6th level, you may expend a spell slot of 1st level or higher as a bonus action to change a flask or similar container of water into a container of acid, ale, alchemist’s fire, holy water, oil, or wine. Additionally, you may expend a spell slot of 1st level or higher as an action to transform a vial of antitoxin, a potion of minor healing, or a vial of basic poison into any of those three options.

Miraculous Restoration

You’ve learned to recover some magic used to create your items. At 10th level, once per day, when you complete a short rest, you can choose to recover lost spell slots. The number of potential slots you can recover is equal to the total used to pull items from your Bag of Many Uses or used with your Minor Transformation feature. The number of slots you can actually recover equals your Intelligence modifier and can be no higher than 5th level.

Greater Transformation

At 14th level, all weapons pulled from your Bag of Many Uses have a +2 bonus to attack and damage rolls and deal an extra 1d4 damage of a damage type you choose. Additionally, you may expend one spell slot of 1st level or higher and target a number of flasks of water, vials of antitoxin, potions of healing (greater or basic), or poison (any) equal to your Intelligence modifier when using your Minor Transformation feature. You also add your Intelligence modifier to the damage of acid, alchemist’s fire, basic poison, holy water and the healing of potions of healing you create with this ability.



Back to Main Page 5e Homebrew Character Options Subclasses

gollark: And they're really useful because naive multiplication is O(n²).
gollark: Logarithms are only from 1614, but the basic concept is quite simple.
gollark: Solve random open problems?
gollark: (ignoring air resistance)
gollark: Plot the paths of projectiles? That's pretty trivial mechanics.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.