Template:D20M Creature

Template Syntax

{{d20M Creature
|creature=
|#ofEntries=
|size= |type=
|hd= |hp=
|mas=
|init=
|speed=
|def= |touch= |flat=
|bab= |grapple=
|at=
|full_at=
|space= |reach=
|sq=
|fort= |ref= |will=
|str= |dex= |con= |int= |wis= |cha=
|skills=
|feats=
|pos=
|org=
|cr=
|al=
|adv=
|la=
}}

Any unused parameters should be deleted.

Definition of Parameters

ParameterDescriptionRequiredExample
style Specifies the values of the table's css style attribute. No width: 100px; border: solid; margin-left: 1em;
width Specifies the width of the creature table. This is complete ignored if style is set. No 100%
#ofEntries Specifies how many creature stats are to be in this block. Min 1, max 3. No (Defaults to 1) 2
creature, creature2, creature3 An identifier to distinguish this creature from others in the block. If there is only one set of creature stats (as specified by #ofEntries), no. Otherwise, yes. Freak or Super Freak, 4th-Level Wizard
size, size2, size3 The creature's size Yes Tiny
type, type2, type3 The creature's type (and subtypes when applicable) Yes Undead (Augmented Dragon, Augmented Humanoid, Goblinoid, Shapechanger)
hd, hd2, hd3 Number and type of hit die and bonus hit points Yes 3d8+9 plus 3d8+9
hp, hp2, hp3 Creature's hit points Yes 45
mas, mas1, mas2 Creature's Massive Damage Threshold Yes 10
init, init2, init3 Creature's initiative modifier Yes +3
speed, speed2, speed3 The speed for all modes of movement the creature possesses Yes 40 ft. (8 squares) in chainmail; base speed 60 ft.
def, def2, def3 Creature's armor class and breakdown of modifiers Yes 20 (+2 shield, +6 armor, -1 size, +2 natural, +1 Dex)
touch, touch2, touch3 Creature's touch armor class Yes 10
flat, flat2, flat3 Creature's flat-footed armor class Yes 19
bab, bab2, bab3 Creature's base attack bonus Yes +3
grapple, grapple2, grapple3 Creature's grapple check modifier Yes +10
at, at2, at3 Creature's typical preferred standard attacks No (defaults to ) mwk falchion +16 melee (2d4+9/18-20) or +1 longbow +8 ranged (2d6+2/x3)
full_at, full_at2, full_at3 Creature's typical preferred full attacks No (defaults to ) mwk falchion +16/+11 melee (2d4+9/18-20) and bite +13 melee (1d4+3) or +1 longbow +10/+10/+5 ranged (1d6+1/19-20)
space, space2, space3 The amount of space the creature occupies Yes 10 ft.
reach, reach2, reach3 Creature's natural reach Yes 15 ft.
sq, sq2, sq3 Creature's special qualities No (defaults to ) acid resistance 5, mettle, improved evasion
fort, fort2, fort3 Fortitude save modifier Yes +4
ref, ref2, ref3 Reflex save modifier Yes +0
will, will2, will3 Will save modifier Yes -3
str, str2, str3 Strength No (defaults to ) 15
dex, dex2, dex3 Dexterity No (defaults to ) 14
con, con2, con3 Constitution No (defaults to ) 13
int, int2, int3 Intelligence No (defaults to ) 12
wis, wis2, wis3 Wisdom No (defaults to ) 10
cha, cha2, cha3 Charisma No (defaults to ) 8
skills, skills2, skills3 List of the creature's class skills and their modifiers No (defaults to ) Hide +14, Knowledge (dungeoneering) +6, Knowledge (nature) +4, Knowledge (religion) +1, Listen +10, Move Silently +19, Search +2, Spot +10, Survival +9 (+11 underground)
feats, feats2, feats3 Creature's feats No (defaults to ) Power Attack, Combat Reflexes, Spell Penetration
pos, pos2, pos3 The creatures possessions No (defaults to None) Benelli M1 shotgun with 12 extra shells
org, org2, org3 Typical organization of groups of the creature No (defaults to ) Solitary or colony (6–11)
cr, cr2, cr3 Creature's challenge rating Yes 1/2 or {{1/2}}
al, al2, al3 Creature's allegiances No (defaults to None) Master
adv, adv2, adv3 How the creature becomes advanced No (defaults to None) By character class
or
6–18 HD (Large)
la, la2, la3 Creature's level adjustment No (defaults to ) +3
gollark: This is totally definitely* a joke.
gollark: It's clearly 50MB.
gollark: It doesn't SEEM 50GB.
gollark: No. It WILL be dynamically allocate.
gollark: The compiler is wrong, gibson.
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