Template:D20M Creature
Template Syntax
{{d20M Creature
|creature=
|#ofEntries=
|size= |type=
|hd= |hp=
|mas=
|init=
|speed=
|def= |touch= |flat=
|bab= |grapple=
|at=
|full_at=
|space= |reach=
|sq=
|fort= |ref= |will=
|str= |dex= |con= |int= |wis= |cha=
|skills=
|feats=
|pos=
|org=
|cr=
|al=
|adv=
|la=
}}
Any unused parameters should be deleted.
Definition of Parameters
Parameter | Description | Required | Example |
---|---|---|---|
style | Specifies the values of the table's css style attribute. | No | width: 100px; border: solid; margin-left: 1em; |
width | Specifies the width of the creature table. This is complete ignored if style is set. | No | 100% |
#ofEntries | Specifies how many creature stats are to be in this block. Min 1, max 3. | No (Defaults to 1) | 2 |
creature, creature2, creature3 | An identifier to distinguish this creature from others in the block. | If there is only one set of creature stats (as specified by #ofEntries), no. Otherwise, yes. | Freak or Super Freak, 4th-Level Wizard |
size, size2, size3 | The creature's size | Yes | Tiny |
type, type2, type3 | The creature's type (and subtypes when applicable) | Yes | Undead (Augmented Dragon, Augmented Humanoid, Goblinoid, Shapechanger) |
hd, hd2, hd3 | Number and type of hit die and bonus hit points | Yes | 3d8+9 plus 3d8+9 |
hp, hp2, hp3 | Creature's hit points | Yes | 45 |
mas, mas1, mas2 | Creature's Massive Damage Threshold | Yes | 10 |
init, init2, init3 | Creature's initiative modifier | Yes | +3 |
speed, speed2, speed3 | The speed for all modes of movement the creature possesses | Yes | 40 ft. (8 squares) in chainmail; base speed 60 ft. |
def, def2, def3 | Creature's armor class and breakdown of modifiers | Yes | 20 (+2 shield, +6 armor, -1 size, +2 natural, +1 Dex) |
touch, touch2, touch3 | Creature's touch armor class | Yes | 10 |
flat, flat2, flat3 | Creature's flat-footed armor class | Yes | 19 |
bab, bab2, bab3 | Creature's base attack bonus | Yes | +3 |
grapple, grapple2, grapple3 | Creature's grapple check modifier | Yes | +10 |
at, at2, at3 | Creature's typical preferred standard attacks | No (defaults to —) | mwk falchion +16 melee (2d4+9/18-20) or +1 longbow +8 ranged (2d6+2/x3) |
full_at, full_at2, full_at3 | Creature's typical preferred full attacks | No (defaults to —) | mwk falchion +16/+11 melee (2d4+9/18-20) and bite +13 melee (1d4+3) or +1 longbow +10/+10/+5 ranged (1d6+1/19-20) |
space, space2, space3 | The amount of space the creature occupies | Yes | 10 ft. |
reach, reach2, reach3 | Creature's natural reach | Yes | 15 ft. |
sq, sq2, sq3 | Creature's special qualities | No (defaults to —) | acid resistance 5, mettle, improved evasion |
fort, fort2, fort3 | Fortitude save modifier | Yes | +4 |
ref, ref2, ref3 | Reflex save modifier | Yes | +0 |
will, will2, will3 | Will save modifier | Yes | -3 |
str, str2, str3 | Strength | No (defaults to —) | 15 |
dex, dex2, dex3 | Dexterity | No (defaults to —) | 14 |
con, con2, con3 | Constitution | No (defaults to —) | 13 |
int, int2, int3 | Intelligence | No (defaults to —) | 12 |
wis, wis2, wis3 | Wisdom | No (defaults to —) | 10 |
cha, cha2, cha3 | Charisma | No (defaults to —) | 8 |
skills, skills2, skills3 | List of the creature's class skills and their modifiers | No (defaults to —) | Hide +14, Knowledge (dungeoneering) +6, Knowledge (nature) +4, Knowledge (religion) +1, Listen +10, Move Silently +19, Search +2, Spot +10, Survival +9 (+11 underground) |
feats, feats2, feats3 | Creature's feats | No (defaults to —) | Power Attack, Combat Reflexes, Spell Penetration |
pos, pos2, pos3 | The creatures possessions | No (defaults to None) | Benelli M1 shotgun with 12 extra shells |
org, org2, org3 | Typical organization of groups of the creature | No (defaults to —) | Solitary or colony (6–11) |
cr, cr2, cr3 | Creature's challenge rating | Yes | 1/2 or {{1/2}} |
al, al2, al3 | Creature's allegiances | No (defaults to None) | Master |
adv, adv2, adv3 | How the creature becomes advanced | No (defaults to None) | By character class or 6–18 HD (Large) |
la, la2, la3 | Creature's level adjustment | No (defaults to —) | +3 |
gollark: This is totally definitely* a joke.
gollark: It's clearly 50MB.
gollark: It doesn't SEEM 50GB.
gollark: No. It WILL be dynamically allocate.
gollark: The compiler is wrong, gibson.
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