Telekinetic Repulse (3.5e Path Feature)

Telekinesis (Repulse) [Crusader's Path]

The dark essence of the Shadow Weave coalesces deep within your core and bursts forth as you release a pulse of telekinetic energy.

Benefit: Every 1d4 rounds, you can fling all enemies within a 10 ft. radius away from you with a burst of telekinetic energy. Each target takes 1d6 points of force damage. Targets are entitled to a fortitude save. Those that fails their save are thrown 4d10 ft., knocked prone, and take an additional 1d6 per 10 ft. traveled. If a thrown target hits a wall or other obstacle, they take an additional 1d10 point of damage.

Back to Main Page 3.5e Homebrew Complex Special Ability Components Paths of Shadow

gollark: Well, it's less obvious than just writing an interpreter with one "do the thing" command, but still a fairly natural way to constrain your thing.
gollark: Just use a `17d4d1e7d032045fbf404c9ac5442e44cb43865b5d1768f2de6fc37c4dbd11f0`.
gollark: Oh wait, you don't even need that, strictly speaking.
gollark: Time to deploy the GTech™ first preimage attack™ on SHA256.
gollark: Thanks LyricLy! My entry is in there now.
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