Tears of Denial (5e Spell)

You offer a prayer to your god to save one creature from a horrible fate, and they respond by granting that creature another chance. You touch a creature that has either died or become petrified since the end of your last turn. If you concentrate on this spell for the full duration, and stay within 5 feet of the chosen creature during that time, then that creature makes one or more saving throws when the spell ends.

  • If the creature is petrified, it makes a DC 10 Constitution saving throw. On a success, the petrified condition is ended on that creature.
  • If the creature is dead, it makes a DC 10 death saving throw. On a success, it returns to life with 1 hit point. This spell can't return to life a creature that has died of old age, nor can it restore any missing body parts.
Tears of Denial
1st-level necromancy
Casting time: 1 action
Range: Touch
Components: V, S, M (a small amount of salty water)
Duration: Concentration, 1 minute

At Higher Levels. When you cast this spell using a spell slot of 2nd or higher, the chosen creature has advantage on the saving throw.


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