Tear Gas (Fallout Supplement)
1. if in could make a fort save (dc 25) if failed blind and stunned for 2d6 rounds gas mask is immune and a wet cloth held over eyes nose and mouth adds a +2
PL 5 Thrown Explosive Grenade
Damage | see1 | Critical | |
Damage Type | Reflex DC | ||
Size | small | Weight | 1 lb. |
Range Increment | 10-15* ft. | Burst Radius | 30 ft. |
Purchase DC | 12/TU 120/caps | Restriction | Uncommon |
- after 3 turns it goes to a radius of 15ft
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→ Equipment
Back to Main Page → D20 Modern
→ Campaign Settings → Fallout → Equipment → Weapons → Explosives
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