Tear Gas (Fallout Supplement)

1. if in could make a fort save (dc 25) if failed blind and stunned for 2d6 rounds gas mask is immune and a wet cloth held over eyes nose and mouth adds a +2


PL 5 Thrown Explosive Grenade

Damagesee1 Critical
Damage Type Reflex DC
Sizesmall Weight1 lb.
Range Increment10-15* ft. Burst Radius30 ft.
Purchase DC12/TU 120/caps RestrictionUncommon
  • after 3 turns it goes to a radius of 15ft

Back to Main Page D20 Modern Equipment
Back to Main Page D20 Modern Campaign Settings Fallout Equipment Weapons Explosives

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by ZeniMax Media. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by ZeniMax Media. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.