Taunting Aura (5e Feat)
Taunting Aura
Prerequisites: Charisma 13 or higher
In order to protect others, you draw the enemies' attention yourself.
Once per short or long rest, as an action, all enemy creatures within 30ft of you must make a Wisdom saving throw against a DC of 8 + your proficiency bonus + your Charisma modifier. On the failed save, that creature must use its next turn moving towards you in the shortest path possible and for the next minute, it has disadvantage on attack rolls against creatures other than you within 30ft.
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