Tarot Oracle (5e Class)

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Tarot Oracle

A hooded figure sits alone in a booth, shuffling the cards of fate. A man arrives at the entrance of her booth sitting down and tossing a few silver her way. He asks to know the outcome of his fate in the coming war. She pockets the coin and begins her spell. The cards float in the air before revealing to her the future. The man has a look of relief on his face, followed by a look of dread. The knowledge of his fate is somehow worse than his uncertainty. He leaves the booth, more terrified than he's ever been.

A gnome wearing a strange mask kneels down alongside some tracks. He lays down a cloth to prepare his cards. He prepares a spell, looking into the past to locate his target. A tiefling rogue sneaks behind him, preparing to drive a knife into his back. The gnome rolls away in time and throws a knife. He misses his target. The rogue, believing his enemy to be vulnerable, rushes in. The gnome draws three cards, and suddenly a knife appears two inches into the rogue's chest. Manipulating the strings of fate is a simple task for this oracle.

Tarot Oracles are those who can see and manipulate fate with their cards. They see the way the world will play out, and know exactly of the events to come. But they can do little to change it. Unlocking the world of the fates is far from easy, and learning to manipulate it is nigh impossible. Those whom are able to accomplish this Herculean feat are granted the powers to nudge fate in their direction. These powers, while incredibly, are not omnipotent. Fate can only be nudged and adjusted, not changed. The fate of the world has already been decided, and major events cannot be changed. But the outcome of a brawl, the time to accomplish a task, or the

Creating a


Quick Build

You can make a <!-class name-> quickly by following these suggestions. First, <!-Ability score-> should be your highest ability score, followed by <!-Ability score->. Second, choose the <!-background name-> background. Third, choose <!-elaborate on equipment choices->

Class Features

As a you gain the following class features.

Hit Points

Set parameter to Hit Dice per level, e.g. 1d10

Proficiencies

Armor:
Weapons:
Tools:
Saving Throws:
Skills:

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

    Table: The

    LevelProficiency
    Bonus
    Features
    1st+2<!-Class Feature1->
    2nd+2<!-Class Feature2->
    3rd+2<!-Class Feature3->
    4th+2Ability Score Improvement
    5th+3
    6th+3
    7th+3
    8th+3Ability Score Improvement
    9th+4
    10th+4
    11th+4
    12th+4Ability Score Improvement
    13th+5
    14th+5
    15th+5
    16th+5Ability Score Improvement
    17th+6
    18th+6
    19th+6Ability Score Improvement
    20th+6

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Use semi-colons for subheaders->

    <!-Subclass Feature->

    <!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

    Ability Score Improvement

    When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

    <!-Class Feature->

    <!-Class feature game rule information->


    <!-Class Option 1->

    <!-For subclasses introduce this class option here->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Option 2->

    <!-Introduce this subclass here->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    <!-Class Feature->

    <!-Class feature game rule information->

    Spell List

    You know all of the spells on the basic spell list and additional spells based on your subclass.

    1st Level

    <!-1st level spell list->

    2nd Level

    <!-2nd level spell list->

    3rd Level

    <!-3rd level spell list->

    4th Level

    <!-4th level spell list->

    5th Level

    <!-5th level spell list->

    Multiclassing


    Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

    Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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