Talk:Timebender (5e Class)

I like the idea but don't like the implementation.

My evaluation of features:

  • 'Rewind' is weird, something might be salvaged from it.
  • 'Timing' is weak and does not connect well to the 5e rule set
  • 'Resonance' is too powerful for second level
  • 'Time freeze' is wayyyy too powerful for third level
  • 'Timewalker' is badly worded - what's this 'runner' and 'sprinter' stuff and how does it fit into the feature?
  • 'Extra Attack' is good and reasonable
  • 'Blink' is good and reasonable
  • 'Second Chance' is good and reasonable
  • 'Total recall' is very complicated for a dungeon master to deal with.
  • 'Fastforward' is interesting, something could be done to make it easier for the dungeon master

Perhaps all of the time control classes people have attempted should be looked at as a group and the best ideas of all of them could be distilled into one really good class. Arquebus (talk) 23:30, 16 April 2020 (MDT)

gollark: It's a shame really. I like Elm-the-library and Elm-the-syntax but not Elm-the-language-and-community-and-also-tooling.
gollark: With the same hashing algorithm and same format, or...?
gollark: That's actually one of the best ways to put it if you want people to spend several seconds wondering "what?".
gollark: Also also, "convention over configuration" being stupid. Yes, the choice of four spaces vs two isn't too significant, but being able to choose means you'll have code you can possibly read a bit more easily, and also public/privateness via *capitalization* just (in my opinion) looks ugly and is annoying if you want to change privacy.
gollark: i.e. generic slices/maps/channels but not actual generics, == being ***maaaaagic*** (admittedly like in most languages, I think), and `make`/`new`.
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