Talk:Swashbuckler, Variant (5e Class)
Mechanically and textually, there are many alterations from the pre-existing version of the "Swashbuckler" class besides the "Bravazzo"--the basic concept of Swashing Points was kept to give it a similar feel to the pre-existing homebrew class, but several mechanics were replaced or reworked to create a different play style. I kept the original text where I could, and incorporated the other listed Archetypes to maintain the similarity to the original concept (as titled, this is intended to be a 'Variant' of the current class).
However, if the use of pre-existing description text is an issue, I am happy to rewrite with original descriptions. I think this Variant class design allows the player a good deal more freedom in play style, more original features with fewer borrowed, and more 'character flare' for combat and problem solving. So I do believe that the mechanical alterations to the current "Swashbuckler" class are significant enough to warrant a separate "Variant" build, and as said, I would be happy to make the necessary changes for that to happen.
- Uhhhh Nice class and all but this class is pretty broken with Mancchette. You could potentially have a +10 to hit at level! That's pretty insane. and Hanging Guard, and The Coup's , make this all pretty ridiculously unfair (Our group was playing with it and one person was just so much BS) He one shot a dragon basically.
- > This was my first Class on here, so apologies for any balance issues--I have edited those skills you noted, along with several others, to bring the balance back down some =) The "Swashbuckler, Variant" was intended to be a class that is very good at landing and avoiding hits, but not so good at dishing out or receiving massive blows. Floating like a butterfly and stinging like a bee as opposed to hitting like a Mack truck lol...it was NOT intended to be unfairly balanced. Thank you for the input, and hopefully the Swashbuckler is a now a little more in line with the other classes.
- There are still balance and/or wording issues. I delved in at random and saw that Fancy Footwork mentions a "free action"; 5e doesn't have these. Marasmusine (talk) 04:54, 22 May 2016 (MDT)
- > Gotcha, removed the Free Action component from "Fancy Footwork".
- Great! I like how some skills require saving throws now.... Coup De Grace Still best skill in my opinion ^_^ But I like it nonetheless
- > Awesome, thank you so much--glad you like it!