Talk:Omega Soldier (5e Class)

To the person who ever made this I have to ask why is this class disgustingly overpowered class in my opinion this screens anything you can do I can do better the class almost all of the abilities would be instantly level 20 and even then they are still too good for level 20.

Then why don't you do it then?

To KillMe22222, if you think you can do better then why don't you?

With that said, I gave it my best shot to balance this class to a much more playable and balanced state, but I am only one guy so other people are definitely needed to finish the rebalancing. With that said, here is the full list of the changes I made.

  • Removed the bonuses to attack and damage rolls and nerfed the Omega weapon flame damage by making the user choose to deal either radiant or necrotic.
  • Nerfed the armor as well, but not too much to make it equal with standard armor.
  • Don't know what to do with the shields, but I nerfed the Tower shield by removing all the cover features and reducing the movement speed by -15, but I reduced the Strength requirement to 15.
  • Heavily nerfed the scaling of Flames of Finality to more manageable levels so I am hoping it matches to the level's corresponding power level.
  • Modified Terminus' Descent's ability to only be able to do it at half the maximum hitpoint.
  • Removed the resistances to Radiant and Necrotic in Light and Dark.
  • Nerfed Onslaught's attack bonus.
  • Modified Zenith to only be able to do so up to your hitpoint maximum and that you can't spend Temporary HP, but I did remove the Exhaustion.
  • Heavily nerfed Dark-Bright Focus by removing the advantage to attack rolss and ability checks, the reaction part, and the immunity to prone.
  • Modified At Road's End by removing the 'soldier level' bits, reducing the Charisma bonus to 4, and removing all the Omega armor bits in it.
  • Nerfed the gains from Superhuman Strength by making the player choose Strength or Dexterity and the maximums to 23 and 25.
  • Nerfed Dark Offense by removing the proficiency modifer.
  • Nerfed Holy Defense by removing the proficiency modifer.
  • Nerfed One by One by making it being able to use thrice per long rest.
  • Reduced the number of Kismets to 3.
  • Modified Shield of Light by tying the bonus to your Charisma modifier, removing the necrotic bit and the advantage bit and the bonus to AC and saving throws.
  • Modified Reprisal of Darkness by tying it to your Charisma modifier and the bonus instead as bonus damage. Removed the disadvantage as well.
  • Gave Guardian Angel a length of time and immunity to the charmed or frightened conditions whilst active.
  • Modified To Protect That Which One Holds Dear to do deal half damage of the total damage dealt, but also suffer Exhaustion in doing so. Also clarified the DC on the taunt part.
  • Reduced the tier of the Rho die by one.
  • Reduced the bonus damage of the Abyssal assault to tie in with the Rho die.
  • Removed Baleful Daze as you already have Tempest Rush.
  • Removed Enervating Daze as its too strong.
  • Nerfed Blazing Celerity a bit to +15.


With that said, sections of the classes do need some focus, mainly the Rho Knight, the Refinements, and the Omega Armors and Shields. The Rho Knight seems to be a bit more bland whilst also being boring compared to the other subclasses and needs some changing. Refinements might need some checking if they're all okay. The Omega Armors and Shields definitely need input as I am unsure with the effects that they have are balanced considering the effects that they still have. --DonMafia (talk) 00:26, 28 December 2020

gollark: ++apioform
gollark: ++apioform
gollark: ++apioform
gollark: ++apioform
gollark: ++apioform
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