Talk:Living Water (3.5e Creature)

Design Notes

  • Its defenses are toned down a bit from its 2e incarnation — it was immune to edged weapons and to fire, cold, and electricity, and could only be hurt in its gelatinous state with magical bludgeoning weapons.
  • Its damage reduction is still fairly high for its CR. Honestly, I prefer 3.0's levels of DR, as they are far more in-line with the actual damage outputs of warrior-types who want to keep ahead of the druid's animal companion AKA a fighter as a class feature.
  • I couldn't find any spells like "transmute water to dust" in 3e (referred to in Polymorph Any Object pg 273 of PHB v3.5), so I took liberties with a few spells I could find. I needed to open up Spell Compendium just to find magic that interacts with water that could be conceivably cast by characters at a level they would face this thing.
  • It does have quite a few special attacks/qualities for something so low-CR. I always try to add something unique to monsters I make because there are plenty of interchangeable beasties around.
  • My challenge ratings, just like WotC's, are decided via the Drunken Dartboard Method. It's been understood by all for almost a decade that they don't actually mean anything, so I just go with my gut instinct.

--ScryersEve 23:14, 3 September 2011 (MDT)

gollark: What about "offer I accidentally declined"?
gollark: You mean the rules as posited by TJ09 or random moderators?
gollark: Well, some are official TJ09 stuff, but others are not.
gollark: I personally *do* because most are not actual rules but made up by moderators.
gollark: I bet that in a few decades you'll be thrown in prison for thinking of robbing a bank anyway and DC's trade hub rules from today will be seen as allowing too much freedom.
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