Talk:Keeper Variant (5e Class)

On seeing Marusmine's comment, I looked back over and saw the issues he pointed out. So yes it is definitely different, but I don't think in a good way. Itenen (talk) 15:15, 6 March 2019 (MST)

I haven't looked at the original, but this is completely wonky. It doesn't correctly scale level to CR, it uses a skill check instead of a saving throw to "subdue" creatures, you have to recalculate the statistics of captured creatures which in turn would mean recalculating their CR, there's no restriction on the kind of creature that can be captured, allowing possible access to monster traits that PCs should not have access to, and it doesn't explain exactly what happens when you summon a creature (how does it behave, or how it is controlled). It doesn't say how long a summoned creature hangs around for. The demiplane has no weight limit, so you can use it as an infinitely large bag of holding by loading up a horse with all your gear.

That's just 1st level. Marasmusine (talk) 14:13, 6 March 2019 (MST)

The original Keeper is radically different than this, and the simplest way for the author to balance this may be to simply use the system already refined on that page. Itenen (talk) 15:19, 6 March 2019 (MST)
The original Keeper has basically the same stats for all creatures no matter the original creature. Which means if you use the original class on a bunch of rats - or worse, crows - then you'd get a ton of OP minions out of them. It also removes everything that makes a creature unique, other than its looks, aka all traits.
I tried fixing both of those issues but have not yet gotten around to doing so in detail. Suggestions are highly welcome so long as they don't white-wash all minions to be semi-identical as the original keeper does. --Raszul (talk) 12:23, 12 March 2019 (MDT)
I'm not sure I agree with you as to how the original Keeper functions in regards to its summons. As taken from the Keeper page "The creature has the same resistances, senses, immunities, movement, and size as the original creature but can only make a single slam attack (1D6 bludgeoning) with the finesse property that it is proficient with. The creature also loses specific actions, legendary actions, legendary traits, the ability to cast spells, and any lair action that the creature may have had, but maintains reactions and traits such as the Warhorse's Trampling Charge trait. The creature maintains its original ability scores and has an Armor Class of 12 + Their Dexterity Modifier, they have the same proficiency bonus as you, and have Hit Points equal to your Keeper level multiplied by 5 + Their Constitution Modifier." So the creature loses specific actions and health, yes, but it still keeps it's ability scores and traits. Itenen (talk) 15:12, 12 March 2019 (MDT)
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