Talk:Igor (5e Class)
It says "While Igors are human", does this mean you can't take any other race with this class?
Also you shouldn't have unlimited hit point restoration. Marasmusine (talk) 13:27, 7 March 2017 (UTC)
Editing the Igor
I've made a few changes to try and clarify a few things:
Changed 'Alchemy' to 'Escape Kit', alchemy in 5e isn't very clear, so hopefully this will make things easier.
Bandages can only be used whilst in combat (otherwise the healing over time is kind of pointless)
Surgery whilst in combat will heal as before, but out of combat will add 1 Hit Die whilst resting
'Total Modifications' changed to 'Total Surgeries Allowed'
In the Pratchett novels, Igors are human, if somewhat modified, I'd find it pretty unlikely that any other race would go down that route, especially as a lot of other races are inherently magical, and would therefore have no need for surgery, so to clarify, yes in order to be an Igor you have to be a human.
- Alchemy in 5e is straightforward. You need an alchemist's kit (and proficiency in it), and you use the Crafting downtime activity. That's it. The only thing that's lacking is a variety of alchemical items in the PHB (just alchemist's fire as far as I can tell).
- "In combat" isn't a good distinction. "Can you guys go fight that sheep so that I regain all my hit points?" Hit point recovery must be limited in how many times it can be used (paladin's Lay on Hands) or some other cutoff point (fighter's Survivor) Marasmusine (talk) 10:00, 8 March 2017 (UTC)
- Also note that some of the alchemical items are already homebrewed at 5e Adventuring Gear. Marasmusine (talk) 10:07, 8 March 2017 (UTC)
- I can see what you're saying, some players might try to abuse the mechanic. How about having two different surgeries, Battlefield Surgery - For 1 action Can heal up to Medicine Skill level (Only one Battlefield Surgery may be received per short or long rest), and Surgery - Igor can assist up to 2 players during a short rest, they can add a free Hit Dice when healing.
- As you rightly said, the PHB is lacking in what an alchemist can actually produce, so I hunted around the internet for things that people had created, picked a few that I felt would be appropriate to the character and added them in.
I appreciate the reference, but glancing at it, most of it doesn't seem to function as-is. I would be interested in taking a look (Read: Revamping basically the entire thing), but it would be a lot of work. :/ Also, no, non-human races don't all regenerate body parts, so there is no reason I can think of to say that this class should be restricted to humans only. I don't look forward to trying to translate their whole transhumanism thing into mechanical effects, or really figuring out what subclasses to give it, but I guess looking at the UA Artificer class and stuff like that should help for inspiration. Knowlessman (talk) 04:21, 21 March 2017 (UTC)
- I do think the magic item crafting is taking it in the wrong direction. Maybe subclasses could focus on giving different kinds of buffs? I do like the thought process behind Surgical Strike; reminds me of Igorina knocking people out in Monstrous Regiment. And the class absolutely needs text to the effect of "You can replace other people's limbs and organs," given that that's the Igor's shtick in a nutshell.
- Perhaps the core features revolve around using and making healer's kits (but somehow without directly interfering with the existing feat regarding them; maybe make using it that way a class feature that the feat can just give you more of, akin to the Battle Master feat); core features should provide ability to replace others' limbs with good-as-before substitutes, at least at some highish level; core features can give you permanent self-buffs and subclasses can give you choices for more of those, but have one trade them out for Surgical Strike-type deals; although maybe Surgical Strike should still be a core feature, and one subclass just focuses more on those, sort of like Druid with Wild Shape vs Spellcasting. Maybe one subclass can let you craft a pet. I think giving permanent buffs to other creatures, though, would have to either be ridiculously high-level or just left out; after all, I can't think of any characters in the books that directly benefited from transhumanist Igor modifications. Knowlessman (talk) 04:35, 21 March 2017 (UTC)