Talk:Glyphic Tiles (5e Equipment)

Fang Fist 2nd-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: V, S

   One of your arms, from the elbow down, turns into a snake that can attack by your command or independently of you. It uses your str attack modifier to attack, has a reach of 15 feet, has an AC of 16, and will turn back into a normal arm if it is dealt more than 12 points of damage in a single round (you take all damage inflicted on the arm). On a successful hit, it inflicts 1d8 + your Strength modifier in piercing damage, and the target must make a Constitution saving throw. The target takes 2d6 poison damage on a failed saving throw or half as much on a successful one.
   The snake can also be used as a clumsy arm; it is capable of grasping objects firmly, although it cannot manipulate them.

hey if you could add things like this:

Handfang Transmutation cantrip Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute

   You cause a sharp-toothed maw to appear on the palm of your hand. The maw is completely under your control and can be easily hidden by curling your fingers over it, wearing a glove, keeping the palm flat against your body, etc.
   If you touch someone with that hand (this requires an attack if done in combat), it bites, doing 1d4 + your Strength ability modifier in piercing damage and 1d4 acid damage from its corrosive saliva.
   The acid damage increases when you reach 5th level (2d4), 11th-level (4d4), and 17th level (8d4)

Ice Blade 4th-level evocation Casting Time: 1 action Range: Self Components: V, S, M (a shard of ice, glass, or crystal) Duration: Concentration, up to 1 minute

   You create a magical, three-foot long sword-shaped formation of jagged, swirling ice shards. You use your spell attack modifier to hit and you strike with advantage, as its unconnected ice-shards can pass through chinks in armor.
   On a hit, it inflicts 2d10 slashing damage and 1d12 cold damage.
   At Higher Levels. When you cast this spell using a spell slot of 5th-level or higher, you do an additional 1d12 cold damage for each slot level above 4th

Laeral’s Cutting Hand 1st-level transmutation Casting Time: 1 action Range: Self Components: V, S Duration: 1 minute

   One of your hands gains a magical cutting edge. The merest touch of your hand will sever nonmagical ropes, sacks, and the like. Unarmed strikes do 1d6 + your Strength modifier in slashing damage.

Sand Sword 3rd-level transmutation Casting Time: 1 action Range: Self Components: V, S, M (a pound of sand or dry dirt) Duration: Concentration, up to 1 minute

   The sand or dirt you hold becomes a sword of a type of your choice. You may use the sword or give it to someone else to use. It deals damage as normal weapon of that type. However, it is immune to spells that affect metal.

Wolfjaws 2nd-level transmutation Casting Time: 1 action Range: Self Components: V, S, M (a wolf’s tool) Duration: 1 minute

   You transform your hands into a pair of powerful, wolf-like jaws. You use your spell attack modifier to attack. On a hit, you inflict 2d8 + your Strength modifier in piercing damage and, if you choose, the target is grappled (escape DC equals your spell save DC). Until this grapple ends, the target is restrained and you can’t bite another target. At the beginning of each of your turns, you inflict an additional 1d8 piercing damage for as long as the grapple remains in effect.

shadowy set???

i was wondering about a shadow set kind of tiles was wondering if you could add them

gollark: I'm not sure about "damage".
gollark: No, I am not.
gollark: Yes, so delete the logs...
gollark: ?
gollark: I was expecting print to crash first, honestly.
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