Talk:Gebby (3.5e Race)

Deletion Balance

This race is (as far as I can tell) finished. Suggestions are welcome.1337 w0n (talk) 23:58, 12 November 2012 (MST)

Current Issues


  • Inadequate Description: While it is adequate, it is still unfinished. I need to come up with the specifics of the symbiotic relationships the gebbies have with the progenitors, and also I need to make a page for their deity. maybe I'll put the information there instead.1337 w0n (talk) 23:24, 23 October 2012 (MDT) I'm putting the rest of the information on gebbys in their peripheral pages: Gebbyblybyb, Gebby Paragon Class, Gebby Progenitor.1337 w0n (talk) 23:57, 12 November 2012 (MST)
  • Mapping LA and Mutation guidelines: I think I'm finished, but I could be wrong. If anyone sees any issues with the current system, please tell me. 1337 w0n (talk) 23:57, 12 November 2012 (MST)
  • "Wonky" Mechanics: Something being unusual does not make it bad by default.1337 w0n (talk) 05:38, 26 August 2012 (MDT)

Guidelines for selecting mutations

Gebby are meant to be customizable according to a player, or the DM (As NPCs or DM-rolled PCs). 1337 w0n (talk) 04:49, 26 August 2012 (MDT)

See "Mutations (Ex)" in the main page.1337 w0n (talk) 15:34, 31 August 2012 (MDT)

Guideline Ideas


  • What the DM says goes. Period.1337 w0n (talk) 05:38, 26 August 2012 (MDT)
  • A Player can not make a Gebby with a negative LA1337 w0n (talk) 04:52, 26 August 2012 (MDT)
  • Gebby do not gain Hit Dice from LA above one, Just difficult encounters.1337 w0n (talk) 05:38, 26 August 2012 (MDT)
  • OR: Gebby can't have a level adjustment above one1337 w0n (talk) 06:43, 2 September 2012 (MDT)
  • This was here but after getting some good advice I realized it was too powerful for the system to work with it1337 w0n (talk) 06:43, 2 September 2012 (MDT)
* Vision 14 Fold: True Seeing; +4 LA
  • Lowering stat mutations Should be scaled by how much it damages the character. (E.g. a wizard should not gain as much (or possibly any)benefit from lowering his strength, while a barbarian should get at least some bonus from lowering his strength)1337 w0n (talk) 03:57, 5 September 2012 (MDT)
  • Perhaps scaling by what the stat would be if the gebby didn't have the mutation. Something like this:≥18=(-2); 17-14=(-1); ≤13=01337 w0n (talk) 10:59, 8 September 2012 (MDT)

Feedback

This is just my opinion, it's been a while since I've played 3.5e, but I did have Savage Species. A LA should be keyed on the loadout's most powerful trait, with lesser traits contributing less exponentially. If I've got True Seeing, a level 6 wizard spell, then being able to smell colour and being aquatic isn't going to increase the LA any further - but they might be worth 1 LA if I didn't have True Seeing.

The ability score penalties are a problem. Firstly ability scores aren't valued the same. Secondly, it allows a player to further dump their chosen dump stat for a 'free' +1 LA mutation when actually it wouldn't change their effective power level.

  • I see. I would have to either get rid of them, or scale them. I'm not as close as I thought I was, but I am much closer.1337 w0n (talk) 06:14, 2 September 2012 (MDT)

Also, I may have missed something, but how many "neutral" mutations can be taken?

  • You can have as many Neutral mutations as you want. Two of them change existing racial traits into other racial traits, one of them changes the starting Hit die into a character class, and one is two are purely aesthetic.1337 w0n (talk) 06:14, 2 September 2012 (MDT)
gollark: The code is less complicated since it doesn't need to ship with some configurator tool, but it's also significantly more work unless you have a *really* bad configuration tool.
gollark: That is not actually simpler for the user.
gollark: Well, you could always use the PotatOS Computing Network™.
gollark: [REDACTED]
gollark: The seed was at one point accidentally leaked in crashlogs.
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