Talk:Fidelity (5e Creature)

Normally, creatures only have one action or trait that recharges (particularly on a die roll). It cuts down on bookkeeping on the DM's side. SirSprinkles (talk) 03:18, 23 March 2017 (UTC)

Fixed! Thanks for the info. :) Clockwerk66 (talk) 03:49, 23 March 2017 (UTC)

Requested Review: CR

8 Defensive CR (165 hp + 18 ac): x1.5 hp from resistances
7 Offensive CR (48 dmg + 6 hit)

That comes to a final CR of 8. The easiest thing to do would be to drop the resistances, as that would single-handedly drop its Defensive CR to 5, and thus its average CR to 6. (I do realize all these celestials you've made had those resistances, though.) - Guy (talk) 04:14, 16 April 2017 (UTC)

Just slightly nerfed Fidelity's stats to hopefully bring it closer to CR 6. Thanks for your input! :) Clockwerk66 (talk) 14:21, 16 April 2017 (UTC)
gollark: AutoBotRobot is performant. AutoBotRobot is easy. AutoBotRobot is well-designed. AutoBotRobot *is* the future.
gollark: Oh no, I hope it's not THIS bug again.
gollark: Hhahahahdahdhadhabsfhabfh no help for you.
gollark: I wasn't actually paying attention, such details are for the implementors.
gollark: Interesting.
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