Talk:Fencer, Variant (5e Class)
Insight is usually a Wisdom skill, not an Intelligence skill. Also, what counts as a "long bladed weapon"? A weapon with a long blade or a weapon that is long and has a blade? SirSprinkles (talk) 17:31, 3 August 2017 (MDT)
Ah! you are quite right. I wanted an intelligence check with an applicable proficiency seems I wanted investigation and not insight. Insight, by definition fit the intended flavor of that skill but Investigation is more mechanically accurate. Changed. I also looked at the "long bladed weapon" bit there and the intent was to refer to swords in general and possibly polearms with long blades. I just removed the "long bladed" portion to reduce ambiguity and thought it would allow for more creativity. Nosedrool (talk) 17:53, 3 August 2017 (MDT)
I haven't touched this page in well over 2 years. But I figured I would both rework and reword most of it to be more consistent. Nosedrool (talk) 12:13, 4 February 2020 (MST)
Whoever it is just decided to make a class that does a ton of damage have a d8 hitdie. Feel free to explain your reasoning. I made it d6 for a reason. Nosedrool (talk) 15:09, 29 February 2020 (MST)
Skill Proficiencies
Does the Fencer gain proficiency with all skills listed, or were you only meant to select some of them? It's hard tell if typo or not.
I don't really remember what it's supposed to be. Either two or three of those. Nosedrool (talk) 14:44, 22 July 2020 (MDT)
Changes on 12/20/2020
I agree with most of the changes applied here but I am rewording the 13th level bonus to what I assume it's supposed to be.
Further, I will apply another rework to lunging strikes as impaling isn't in the sort of thematic of fencing.
Plus some minor corrections/clarifications.
Nosedrool (talk) 00:22, 20 December 2020 (MST)
Changes on 12/22/2020
I would like to ask for an explanation for such large changes being applied to the features of this class. Since they fundamentally affect its function (which is to be a melee glass cannon).
The change to lunging attack makes the least sense. Why does running at someone make it so "all sources" deal more damage? The idea of modifying the hit is that you're moving fast and so harder to dodge, not hitting harder. And why should this conflict with nimble attack?
Then there's the removal of extra attack. Do you think this means that nimble attack is always treated as multiple attacks for the attrition bonus? It isn't supposed to be in any case so I can clarify that if needed.
Also why would you upgrade weapon damage dice FOUR TIMES??? That's just obscene. You're not supposed to be hitting like a truck on each hit. You're supposed to be hitting multiple times for large damage.
Why is charisma one of the status improvement options?
I am reverting most of these changes (with some corrections/clarifications) unless I get an explanation.
Nosedrool (talk) 10:49, 22 December 2020 (MST)
I am going to revert these additional changes again until I get an explanation of why you are trying to slot in random abilities from other classes into this one.
Nosedrool (talk) 14:42, 22 December 2020 (MST)