Talk:Elf Orc (5e Race)

well if u analyze this Race with others, the +2+2 in the Ability Score is a little hight, could be a +2Str/+1dex or a +2dex/+1 Str.

the trance thing... well that's nearly impossible. The elf travels to the reings of Corellon Larethian with his essence and rest... and the mere idea of something orcish getting near his realm... well... he took Gruumsh eye. imagine what he would do with a half-orc.

so for the Forgotten Realms games... its unthinkeble. But its a good idea in scenarios where old orc vs elf war doesn't exist.

and the calm fury, its a GM choice. if a player know how to use Diplomacy in a Intimidation moment, its up to the GM allow it not the player. a good substituion would be the Place where the ElfOrc lived. If he lived with elves so he got Diplomacy and with the orcs Intimidation. but cross the skills its too good.

Just a tad too good... just a tad

It seems that the elf orc race is more of a collection of the best parts of the merging races without any particular drawbacks.

the +2 in str AND dex is considered quite high. Most races give a max of 3 points of improvement spread among the abilities.

I have a few tweaks i would like to make that would hopefully make a satisfactory balancing agent for this race.

I have used this race build many times. I love the whole idea of it. But i too often find myself being at an advantage over my fellow players.

The rest of the stuff im pretty much fine with. Ive played in several games with different DM's and they have been pretty accepting of the Elf Orc i have written up.

Ive also added the Height and Weight randomizer that's a cross between the Elves and the Half-Orcs.

Musicus Rating

Musicus Meter
Score: 5-7
This race has a score of 5-7 according to the Musicus Meter race guidelines. With this metric, first-party races' scores range from 4.5 to 8. This is a guideline, not a rule, and it's important to use your own judgment alongside this scoring.
This scoring may be the groundwork for a focused {{needsbalance}} usage. A contributor to this page may request a detailed breakdown of this page's balance. Without this information, {{needsbalance}} may then be removed. This meter cannot be the sole basis for a needsbalance template, but may be included as an accessory to a wider discussion of a race's balance.
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CostRacial Trait
1Strength score increases by 1
1Dexterity score increases by 1
1Constitution score increases by 1
0.5Darkvision
1.5-3.5Hybrid Physiology
5-7Total


Hybrid Physiology
CostRacial Trait
1.5Aggressive
0.5Elf Weapon Training
1Fey Ancestry
0.5Perception proficiency
0.5Intimidation proficiency
1Relentless Endurance
0.5Savage Attacks
0.5Trance
1.5-3.5Total

Geodude671 (talk | contribs | email)‎ . . 14:06, 5 January 2018 (MST)

gollark: ħueħueħue
gollark: Yes. It does that.
gollark: ++exec debug```pythonprint("hi")```
gollark: Hmm, I can't really make one of the changes I was considering because that would break the debug feature.
gollark: Okay, I will be not-testing a new version soon, expect this to be fixed in 0 to 9.444444444444444444444447 millicenturies.
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