Talk:Eldritch Hunter (5e Class)
That's for starters I guess. Marasmusine (talk) 10:46, 4 May 2018 (MDT)
- Fixed
- Fixed
- Fixed, I'm keeping the four skills, I think that depends on the DM I am making a game ATM where most clerics get 2-3 domains depending on their god. Not a Mary Sue just needs a little fixing up. I forgot the word or in a few spots and stuff.
- What do you mean does not match the proficiencies. I just wanted to have a class that didn't just start with simple weapons.
- Adding more to the gunsmith. Did not know their were guns in the DMG. Also because these guns are part of the class. If you want to use the guns in the DMG that between you and your DM.
- Quick build says "You can make an Alucard quickly"
- Has two common saves instead of one common and one uncommon
- d12 hit dice and full spellcasting and four skills and two tool proficiencies and access to more domains than a cleric. This class needs some design discipline and not be a Mary Sue.
- Can start with any martial melee weapon or any martial ranged weapon, which does not match its proficiencies
- Why would I use the gunsmith feature instead of the normal crafting downtime activity and the guns from the DMG?
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