Talk:Dwarven Battle Hammer (5e Equipment)
Current State of the Weapon
Looking at this weapon, there really isn't too much going for it. The one unique thing it has, a static damage bonus, shouldn't be used on weapons, and I am not too sure of what exactly to do with the weapon if it is removed. Perhaps giving it a special property where it deals bonus damage if you hit a creature with the weapon after falling from 10 ft or some other height would work. I don't really like that special property too much though as it seems extremely hard to use and overall janky/hard to implement. Either way, the weapon needs something else to differentiate it from 1st party and other homebrew weapons.--Blobby383b (talk) 01:09, 18 December 2019 (MST)
gollark: The chemtrail nanobot beams hiding the fake Moon will warm up your scones nicely.
gollark: If you don't have one just find a 5G tower!
gollark: SMH my head, just microwave the scönes?
gollark: Also, it really should be capable of searching a few hundred thousand nodes and JS is clearly just being hilariously inefficient, but if I use WASM I could write a better Rust implementation.
gollark: *But* I could probably make it pick positions based on a heuristic to maximize the amount of nearly-lines it has and to minimize the opponent's.
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