Talk:Drow Stepmaker (3.5e Class)
Tried to correct a little grammar, but I then realized I didn´t quite get the class... I mean, what is it for? I must admit I don´t know much about drow society. Kind of felt like a regular wizard would do. Good luck.
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But you helped me a lot!
About 'what is it for' - this only for game, what else. Exist restriction - no female drow wizard. Female - are cleric, male are wizard. It is so. But i think exception always possible. Price of exceptions it matter.
I also don´t know much about drow society. We just write the story, which will drow. Some formality in this case is not particularly needed, but can be useful. Balanced character is better than "well, we all know".
This is no regular wizard, she usualy presents herself as an ordinary fighter. But this is really - long story.
Thank for help.
Craft Skills
Similarly as the wizard should be able to write and to be able to create a book of spells, stepmaker must be able to create items filled with a few (non active, for ignorant denied) spells and also put spell's conception in available and appropriate. In this class high spellcraft and craft skills allow do it.
If the abilities to create wondrous things, and the ability to learn spell from them were ignored it will weaken your character. Because both skills empower: the first allows you to create (and use further) as a book the wearable item. For example it can be decorated with complex patterns gloves, each - in a special way to help a character memorize some spells. Contain the gloves the someone usable spell or not - is a separate issue. Second feat allows to learn spell done by someone other items.
Innate Power
Innate ability is seen only at the 4th level. You can use the roll 1d4 to determine exactly what the property is inherent in your character. It is possible that every four levels (8, 12, etc) enhance this property by adding one use per day and and increasing the per unit effect until it is unused and passive. It is possible that it can be used when crafting objects.
Compare with other classes
It may seem that the class is not balanced, but take a fighter level, then change this. Remove from the definition of armor and weapons training in the course of development. The result is similar. Number of bonus features equally, but the fighters wider choice. Magical ability to offset this fact and less damage taken.
Graduate | Stepmaker | Fighter | Wizard(Sorcerer) | F/odds | W(S)/odds |
---|---|---|---|---|---|
Hit Die | d6 | d10 | d4 | +2 | -1 |
Skill point | d4 | d2 | d2 | -1 | -1 |
Attack progress | high | high | slow | eq | -2 |
Saving throws | 1 high, 2 slow | 1 high, 2 slow | 1 high, 2 slow | eq | eq |
Begin 1st-2nd lvl |
Armors (light); Magic School (no preparation, memorize); 2 Bonus Feat (short list) |
3 Armors (light, medium, heavy); 2 Shields (Shields, Tower shields), 2 Weapons (simple, martial); 2 Bonus Feat (free) |
Familiar, 6-8 Magic Schools (Specialization - Wizard) Feat and Bonus Feat (Wizard) No preparation, no memorize (Sorcerer) |
+5 | +6 |
Progress 3th-8th lvl |
2 Armors (medium, special); 2 Weapons (simple, martial); 1 Innate ability; Magic School; 3 Bonus Feat (short list) |
3 Bonus Feat (free) | Bonus Feat (Wizard) | -5 | -8 |
Complete 9th-10th lvl |
Weapons (exotic); Magic School; Feat; Bonus Feat (short list) |
Bonus Feat (free) | Bonus Feat (Wizard) | -3 | -3 |
Restriction on 10th: | Half magic effect (cancels by school re); No additional attack per round for every +5 base attack bonus Missing Feats rule No shields |
No | Spell Preparation (Wizard) or can't Learn (Sorcerer) | +3 | +2 |
Summary: | This is a fighter, but with one (or two) schools of magic instead of a broad military specialization. | Fighter can not cast spells. But the 6 bonuses for ten levels and knowledge of armor, shields and weapons at the start makes it perfectly prepared for battle. | She knows all Magic Schools (excludes one or two). With the growth of a familiar difference between classes is not so great. Difference due to an increase pet is about +4 (*think +1 per 2 level) | +1 | -7(-9) -3(-5)* |
Sneak Stepmaker
Sneak version of stepmaker can be made in a similar manner, but the flaws in this case looks inevitable.
For example:
She may exchanged Level 1st, 4th, 10th Bonus Feats on Sneak Feats. For example two (Rogue) lines of feats (with 'missing is missng' restriction): -> Uncanny Dodge->Improved Uncanny Dodge (better close combat). Trapfinding - -> Evasion->Improved Evasion (better avoidance of various damage). Hit Die d4 (not fighter, d6 if not elf). Class Skills: 6 + Int modifier per level. Base attack bonus to be 2/3, similar as for rogue classes. Sneak attack on each level were base attack not grown (1st, 5th, 9th).
Formally after 10 level it can't start base Rogue class from 11 level - no substantial part of skills. Of course you can donate the study of weapons and medium armor, replacing them with the missing rogue abilities, but it looks contrived. Actually better consider that some rogue skills have been missed.
Moved discussion and comparisons here. Coaldstone (talk) 11:53, 20 September 2019 (MDT)