Talk:Arcane Ranger (3.5e Class)

Minor Issues

Spells: It wasn't very clear if it needs to prepare spells ahead of time or if it casts them spontaneously.

He/she: Using he/she difficults reading, simply pick one of them (I've edited to "he" since there were some sentences you only used he. Change it to she if you want it in the feminine.)

The damage reduction seems confusing. Do you mean x/arcane (the damage reduction applies to everything but arcane spells)? Because "except for only other arcane spells been casted from a arcane spell caster" makes me wonder if a spell cast through a wand (i.e. by a rogue) would penetrate his DR.

Balance issues:

Evasion at 3rd and spelcially improved evasion at 9th level seems unbalanced for a character who already has damage reduction agains everything but arcane spells and can wear armor. It is almost as a monk, but remember a monk can't use armor so he's naturally more agile.

Spells: you might want to decrease his spells/day to at most the progression of a bard (maxing at 4 spells/day each level) because casting as many fireballs/scorching rays as a sorcerer isn't balanced for a class with the combat ability of the Arcane Ranger.

I've made some spelling corrections, I hope you don't mind, and good luck with this class. —The preceding unsigned comment was added by ElfsMaster (talk • contribs) 05:45, 30 January 2008 (MST). Please sign your posts.

While we are at it...
Class Skills should have a space before the ability of them, and be linked to the SRD.
And, Spells should be linked to the SRD. --Green Dragon 11:45, 30 January 2008 (MST)
Since I've got really interested in this class (I've always liked the ranger, but I don't like playing divine casters) I've made those changes. Later I'll test this class in combat and rate it. —The preceding unsigned comment was added by ElfsMaster (talk • contribs) 18:01, 30 January 2008 (MST). Please sign your posts.
Thanks! --Green Dragon 20:44, 30 January 2008 (MST)
ya...so i added a class description. its a little bland, but it gets the job done. --Eonir 23:46, 7 August 2008 (MDT)

Rating - 8/10

I give this Base Class a 8/10 rating because after some combat testing it seemed very well-balanced compared to it's divine counterpart. The class features really make up for the decreased BAB and his spells aren't too strong nor too weak. Compared to other arcane casters, such as the bard, he also seems very balanced.

In addition to the balance, the Arcane Ranger fullfils his role as an "arcane ranger" (it might sound dumb, but that's actually his role), the possibility to have an arcane caster out on the wild, and this class introduce the auras, which add a nice new concept.

So in terms of balance it's almost perfect. But there's room for improvement. A better description would pretty much add the flavour needed for a class to be roleplayed. --ElfsMaster 01:03, 31 January 2008 (MST)

This rating has been nullified with the implementation of the new Rating System. --Green Dragon 14:43, 20 February 2008 (MST)


Rating - 7/10

I give this Prestige Class a 7/10 because: Good work, I'd have that in my campaign and you know how tough i am on unbalanced classes, yay for you! :D. Zombiecow 05:03, 13 February 2008 (MST)

This rating has been nullified with the implementation of the new Rating System. --Green Dragon 14:43, 20 February 2008 (MST)

Rating

Power - 5/5 I give this class a 5/5 because it seems very well balanced in terms of power. It's abilities are equivalent to those of other classes in the SRD, specially the ones of a divine ranger. --ElfsMaster 10:49, 21 February 2008 (MST)

Wording - 5/5 I give this class a 5/5 because it's wording is very good. No wrong spelling, no confuse wording. --ElfsMaster 10:49, 21 February 2008 (MST)

Formatting - 3/5 I give this class a 3/5 because it's well formatted. Tables are used, links are mostly used and just a few changes would make it 100%. --ElfsMaster 10:49, 21 February 2008 (MST)

Flavor - 1/5 I give this class a 1/5 because there's very little information on the class other than it's an arcane ranger, but the class fill it's role in a campaing. Better description would make it more interesting to play in a campaing and easier to roleplay. --ElfsMaster 10:49, 21 February 2008 (MST)

Rating

Formatting - 3/5: I give this a 3/5 on formatting because it has information missing from the table (HD), does not use enough links, and does not correctly format the spell list (see preload for the standard). --Green Dragon 14:25, 21 February 2008 (MST)

Formatting - 4/5: I give this a 4 out of 5 on formatting because, although it follows the preload, it lacks links to the SRD and links from the table to the class features. --Green Dragon 22:40, 24 February 2008 (MST)

Flavor - 0/5: I give this a 0 out of 5 on flavor because it truly is just a set of statistics. I wish more flavor was present, and as soon as all the information that is missing (areas that are <- and ->) is filled out I am sure this class will have some. But, until then... --Green Dragon 22:42, 24 February 2008 (MST)

Rating

Wording - 2/5 I give this class a 2 out of 5 because I can't understand the aura abilities (them are active always and apply when the attack? also, Spells always ignore Damage Reduction. --196.1.52.48 03:47, 10 March 2008 (MDT)

How to fix: Aura of Thorns (Ex/Su)
When a Arcane Ranger of level (Level when he gains) or any allied creature within 40ft. of him takes damage from an attack, the attacker must save (Reflex, DC 10+Half the Arcane Ranger Level+The Arcane Ranger Cha Modifier) or take the damage from the attack as the damage dices were at their lowest.
Example: if an Lv.4 Raging barbarian orc (Str 20/+5) attacks the Arcane Ranger with a Greatsword, he takes 7 Damage (2 as 2d8 getting 1 and 5 from Str). etc. --196.1.52.48 03:47, 10 March 2008 (MDT)

Formatting - 5/5 I give this class a 5 out of 5 because the formatting is like normal --196.1.52.48 03:47, 10 March 2008 (MDT)

Flavor - 0/5 I give this class a 0 out of 5 because he just a statistics block --196.1.52.48 03:47, 10 March 2008 (MDT)

Rating

Power - 5/5 I give this class a 5 out of 5 because Very Balanced. Pretty much a Druid with Arcane powers. --Zachrb 23:10, 1 November 2009 (MST)

Wording - 5/5 I give this class a 5 out of 5 because Well written. --Zachrb 23:10, 1 November 2009 (MST)

Formatting - 5/5 I give this class a 5 out of 5 because Formated on the same level as a standard class. --Zachrb 23:10, 1 November 2009 (MST)

Flavor - 3/5 I give this class a 3 out of 5 because Very little flavor was added to the class. Pretty much a copy of the Druid thne replaced their spells with Arcane spells --Zachrb 23:10, 1 November 2009 (MST)

Hide in Plain Sight

Hide in Plain Sight. This ability should not be given until 17th level. This is a Ranger "unique" ability and cannot be gained before 17th level. This class also suffers arcane spell failure when using any armor. That sucks. And, Thorns Aura is too strong for a level 4 ability. Yourself and allies in 40 feet every time they take damage? Way too strong for 4th level. This class is unbalanced and has holes. --129.123.245.182 03:15, 2 November 2009 (MST)

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