Tail Training (4e Feat)

Tail Training [Racial]

Ordinary gritaurs can hold things with their dexterous tails, but no more than that. You have trained yourself to the point where you can not only hold a slippery object like a sword, but even wield it effectively in combat.
Prerequisite: Gritaur, Dex 13
Benefit: You can use your tail like a third hand. Unless you have the Two-Blade Ranger two weapon ability you are still limited to normal off-hand weapons. There are no benefits to wielding three melee weapons, but it allows you to, for example, use two one-handed weapons and a shield, a two-handed weapon along with a one-handed weapon, or to have a melee weapon ready while firing a ranged weapon.

If you do not have a weapon your tail still counts as an off-hand weapon but only makes a basic unarmed attack (1D4 base damage).

You can also use your tail for other types of manipulation. But due to the lack of fingers it suffers a -2 penalty to all rolls in this case.
Normal: A gritaur without Tail Training can only use its tail for simple tasks like holding a bag or, at best, open a door. Basically nothing that requires a roll.



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Back to Main Page 4e Homebrew Races Gritaur

gollark: The tax should probably go up over time on each patent.
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gollark: > wouldnt that deter using patents?that is the point.
gollark: Or you could just have a tax of some kind on patents.
gollark: No, I mean use them to... produce useful things?
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