Tactical Genius (3.5e Feat)
Tactical Genius [General]
3e Summary::You possess a sound and tactical mind, capable of reading the flow of combat and coming up with quick strategies on the spot.
Prerequisite: Intelligence 13 or Higher, Military background or Schooling
Benefit: You can substitute you Intelligence modifier for you Dexterity modifier when you roll for initiative.
Special: In addition nearby allies receive a +2 to their initiative rolls, listening to your quick advice and strategies.
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Feats
gollark: I mean, unless you don't mind artisanal handmade 100μm transistors.
gollark: You *can* just buy a desktop computer of some kind as a decent substitute, there's much more choice there, but not (unlike in phones) extra ethical™ computer parts.
gollark: Oh, so NOT supply chains but just "there aren't replacements for all things".
gollark: Do you mean "supply chains"?
gollark: Ideally, there would be some mechanism for people to say "no, I do not agree with companies doing X", and then to redirect capital™ to others, and people would use it. Unfortunately, this sort of exists (boycotts) but is impractical.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.