Syringe Dagger (3.5e Equipment)

The syringe dagger is a special weapon used by many alchemists. Vials of alchemical liquids or poisons can be inserted into a compartment inside the dagger's hilt. On the hilt is a trigger with which, once you stab someone with the dagger, can be pressed in order to inject the liquid into the creature.

Syringe dagger
Exotic Light Thrown Melee
Critical: 1920/×2
Range Increment: 10 ft.
Type: Piercing or slashing
Hardness: 10
SizeCost1DamageWeight1hp
Fine*--*1
Diminutive*1*1
Tiny*1d2*1
Small25 gp1d31/2 lb.1
Medium25 gp1d41 lb.2
Large50 gp1d62 lb.4
Huge*1d8*8
Gargantuan*2d6*16
Colossal*3d6*32
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Injecting the liquid is a free action after a successful attack is made dealing at least 1 damage. All the liquid is used after the injection.

Loading the syringe dagger with a liquid is a move equivalent action that provokes an Attack of Opportunity.


Back to Main Page 3.5e Homebrew Equipment Mundane Weapons

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.