Symbiotic Master (5e Subclass)

Symbiotic Master

Blue Mage, Variant

With its connection with the blue energy he now understands better the will of life, and becomes partially possessed by it creating new kinds of connections with the living being he interacts with. His new philosophy, 1+1=3, a new kind of interaction in which both parts gain something more than being alone, creating new and exciting ways of existing. The way of symbiosis.

Subclass changes (at level 3)

Now the spellcasting ability now depends in wisdom, not intelligence. You lose the ability to use weapons and armor. and gain two cantrips:

Symbiotic Shield
Casting Time: 1 action
Range: Self
Components: V, S
Duration: 1hr
You become surrounded by blue energy and gain temporal HP. The HP is a 1D6 of the total MP you are willing to use (max 6).
Symbiotic Missil
Casting Time: 1 action
Range: 30ft
Components: V, S
Duration: Instantaneous
You expel a powerful missil of blue energy from your hand that hit in straight line. The Damage is a 1D10 of the total MP you are willing to use (max 6).
Symbiotic formation

At level 3 you gain the ability to form a connection with other living being. This gives you one extra max MP for every week you two pass together. All these extra max MP are lost if that creature die.

Nutrient exchange

At level 5 you can by touching other living being gain HP, or make others gain HP with you. The HP gained by touching a tree or a fungus is 2D6 first and then increasing 1D6 by minute (max 5 minutes per short rest). If is an animal or a player both gain 1D6 of HP and then increase by 1D6 by minute (max 5 minutes per short rest).

Informational exchange

At level 5 you try to connect with the essence of other being to obtain information of its memory. The other creature makes an ability save of wis. If fails you can obtain the information you are looking for, but also you reveal something about yourself as a price.

Multiple symbionts

At level 10 you gain the ability to have more than one symbiotic partner (max 3). You gain max MP the same way that with the first one. Also if one of them dies you can resurrect it by using 10 MP (only valid if the death was in less than 24 hours, also you don't lose the extra MP you gained with that creature).

One with the ecosystem

At level 10 you gain 5 extra max MP for each week you pass far from the city in a living and thriving ecosystem.

Ecosystem creator/restorator

At level 19 you can create an ecosytem in a barren land or restorate a decaying (or deforested) ecosytem. You have to spend 10 days, and consume 20 MP daily, but in the end you gain 15 extra max MP.


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gollark: Actually, maybe not.
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gollark: Depends on the context.
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