Syllable of Affliction (5e Syllable)
Syllable of Affliction
- Magic Type Truename Syllable
- Speak Whenever you are able to speak
- Range 60 feet
- Duration Equal to your Charisma bonus
You learn the second syllable in the Word of Unmaking. To speak syllables, you make an Arcana check against the enemy's spell save DC. If you are successful, you have correctly pronounced the syllable. The Law of Resistance applies to each syllable. As with utterances, syllables need not be heard by the target to be effective.
- When properly spoken
- You choose to remove one of the target's senses:
- Sight: The target is blinded.
- Hearing: The target is deafened.
- Smell: The target loses the ability to smell and automatically fails any ability check that requires scent.
- Touch: The target loses their sense of touch and has disadvantage on any ability check that requires touch.
With a few words of Truespeech, your target finds themselves lacking sense. Using the lost sense proves impossible.
- Saving Throw
- Constitution save vs the Arcana roll used to speak the syllable.
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gollark: Obviously conventional things are right because yes.
gollark: It's not like you can't run it under existing capitalistic systems, to some extent.
gollark: The countercounterargument is that workers can be wrong/non-altruistic managementwise too.
gollark: The counterargument is that nonworker management might be good in terms of profit maximization but bad in other ways.
gollark: It could be argued that workers could just make their own company if they think they'd run it better.
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