Swift Defense (3.5e Feat)
Swift Defense [Fighter, General]
3e Summary::Defend one ally in movement range
Prerequisite: DEX 18, CON 15, Improved Initiative, Non-Evil
Benefit: When an ally is threatened, you may perform extraordinary feats to defend them.
Normal: You must occupy a square adjacent to an ally to aid them.
Special: Once per round you may, as an immediate action, move up to your full movement speed to intercept an attack; you replace the previous target, moving them five feet in any direction, and become the new target of the attack. If you can recognize it, you may also intercept an area effect (such as the fireball spell) by occupying its point of origin; a spell intercepted in this manner must overcome any Spell Resistance you have or fail entirely.
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