Survivalist Knife (Fallout Supplement)
PL 4 Melee Weapon (Simple Weapons Proficiency)
Damage | 1d4 | Magazine | — |
Critical | 19-20 | Size | Tiny |
Damage Type | Slashing or Piercing | Weight | 1 pounds |
Range Increment | Purchase DC | 2 TU/20 Caps | |
Rate of Fire | Restriction | Common, West Coast |
Description
Another knife from leading knife manufacturer SharpWit, the Survivalist knife is used primarily for skinning animals, cutting rope and vines, and other non-combat uses, though it can function as a combat knife if necessary.
d20 Modern Rules
Craft/Repair
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The survivalist combat knife can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) A survivalist combat knife can be repaired with mechanical parts with a Repair check. Alternatively, another knife or survivalist combat knife can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use similar slashing weapons for parts if the feat is possessed.
Back to Main Page → D20 Modern
→ Equipment
Back to Main Page → D20 Modern
→ Campaign Settings → Fallout → Equipment → Weapons → Melee → Knife
gollark: Can you hear ME?
gollark: Well, I have ceased being able to hear.
gollark: https://esolangs.org/wiki/NDBall
gollark: I can no longer hear you, do you exist?
gollark: https://osmarks.net/apioform/
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.