Super Spell (3.5e Feat)

Super Spell [Metamagic], [Epic]

3e Summary::You can cast spells with extraordinary effect
Prerequisite: Empower Spell, Maximize Spell, Intensify Spell, Spellcraft 60 ranks, ability to cast 9th-level arcane or divine spells
Benefit: All variable, numeric effects of a super spell are maximized, then quadrupled. A super spell deals quadruple maximum damage, cures quadruple the maximum number of hit points, affects quadruple the maximum number of targets, and so forth, as appropriate. For example, a super horrid wilting spell would deal 32 points of damage per caster level (up to a maximum of 800 points of damage at 25th level). Saving throws and opposed rolls (such as the one you make when you cast dispel magic) are not affected. A super spell uses up a spell slot nine levels higher than the spell's actual level. You can combine the effects of this feat with any other feat that affects the variable, numeric effects of a spell, such as Empower Spell or Maximize Spell.



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Back to Main Page 3.5e Homebrew Character Options Feats Metamagic Feats

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