Super Mutant (5e fallout Campaign Setting)

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Super Mutants

Personality


Physical Description

Super Mutants are mutated humans, products of infection by the Forced Evolutionary Virus (FEV).

Relations

While they will not normally die due to the normal effects of aging, super mutants are prone to senility, leading to tendencies to engage in near-psychotic, aggressive attacks against other humans and other creatures.

Alignment


Lands


Religion


Language


Names


Racial Traits

  • +4 Strength, +4 Constitution, -2 Charisma, -2 Intelligence: Super Mutants were designed as a master race, superior in almost every way. A stronger breed of Human. They gain more strength than normal Humans, but their brutal nature and horrifying looks make people less likely to like them.
  • Humanoid (Mutated): Super Mutants are severely mutated Humans.
  • Size: Large
  • Super Mutant base land speed is 25:
  • Powerful Build (Ex): Anyone who attempts a grapple checks, bull rush and trip attempts on a Supermutant PC and is not large in size roll with disadvantage,
  • FEV Skin: Their skin is very thick, granting them a +2 AC. Radiation is treated as 2 degrees weaker for them.
  • Aggressive Negotiations (Ex): Super Mutants' horrifying looks and violent nature impart a proficiency in Intimidation Checks
  • Native Language: Common and Super Mutant Code. The Super Mutant code is a series of grunts only Super Mutants only understand.
  • Level Adjustment:

Vital Statistics

Table: Random Starting Ages
AdulthoodSimpleModerateComplex
years+++
Table: Aging Effects
Middle Age1Old2Venerable3Maximum Age
yearsyearsyears+ years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male' "+lb.× () lb.
Female' "+lb.× () lb.

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