Sunlight Immunity (3.5e Feat)

Sunlight Immunity [General]

3e Summary::Through sustained use of Liquid Night, vampires can walk in sunlight, but give off a distinct scent.
Prerequisite: Sunlight powerlessness or sunlight-related weakness, Endure Sunlight, soaking in liquid night for one full week.
Benefit: Those with this feat no longer risk being destroyed by sunlight and can take full round actions or equivalent.
Special: You emit the musky scent of moonflower, which is normally highly toxic, DC 25 knowledge nature or DC 25 craft alchemy check. Anyone within a 5-foot radius who makes the required check gains a +5 bonus to their sense motive checks and a +5 bonus to rolls against your disguise and bluff checks.



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gollark: Fear GTech™ predictive algorithms.
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