Summoning Spells (4e Other)
Summoning Spells
Wizards and mages can cast daily powers with the Summoning keyword. These spells share the following effects:
- The creature is an ally to you and your allies.
- It lacks actions of its own. Instead, you spend actions to command it mentally, choosing from the actions in the creature's description. You must have line of effect to the creature to command it. When you command the creature, the two of you share knowledge but not senses.
- When the creature makes an attack roll or a check, you make the roll using your game statistics, not including any temporary bonuses or penalties.
- The creature lasts until it drops to 0 hit points, at which point you lose a healing surge (or hit points equal to your surge value if you have no surges left). Otherwise, it lasts until you use a minor action to dismiss it or until you use the power again.
Homebrew summoning spells
{{#dpl: debug=1 |category=4e Summoning Power |notcategory=Supplement |format=,* [[%PAGE%¦²{#replace:²{#replace:%PAGE%¦(4e¦}²¦Power)¦}²]]\n, |order=ascending }}
gollark: Insufficiently anomalous.
gollark: Also anomalous unicode.
gollark: Also for ☭ things and reading the docs.
gollark: ABR actually has an achievement for that, you know.
gollark: It's leetspeak for "leet" which is leetspeak for "elite".
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.