Summon the Great Wyrms (3.5e Epic Spell)

As a quickened stilled and silent spell, the caster along with 4 other spellcasters attempt to summon two Great Wyrm Force Dragon. The primary spell caster must overcome the creature's Spell Resistance (Caster gets +33 to caster level during the attempt). If the SR was beaten, the dragons are allowed a Will save (DC 70+Relevent Ability Modifier) to negate the summon. If the Will save is failed, the two dragons appear where the caster designates and act immediately. They attack the caster's opponents to the best of their ability. If the caster is able to speak with them, he may direct them not to attack, or to attack a particular enemy. The dragons stay loyal for 40 rounds, after which they return to where they were summoned from.

Summon the Great Wyrms
Conjuration (Summoning)
Spellcraft DC: 40
Components: XP
Casting time: Free Action as a quickened Spell
Range: 0 ft
Target, Effect, or Area: 2 Great Wyrm Force Dragons
Duration: 40 Rounds
Saving Throw: Yes, Will Negates
Spell Resistance: Yes
To Develop: 360,000 gp, 8 days, 14,400 XP. Seed: Summon (14). Factors: Change type to Dragon(+10), Increase CR to 59(+114), Increase Save DC by +50(+100), Increase Caster Level to Overcome Spell Resistance by +33(+66), Cast Without Verbal or Somatic Components (+4), Increase duration by 100%(+2), Cast as quickened Spell(+28) Increase to two summoned Creatures (ad hoc x2). Mitigating Factors: Burn 20,000 XP(-200), 4 additional Spellcasters using epic level spell slots(-76), each addition caster burning 9,000 XP (-360)


XP Cost:20,000 (9,000 for the 4 other spellcasters)



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