Sublime Incarnate (3.5e Prestige Class)

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Sublime Incarnate


Becoming a Sublime Incarnate

Entry Requirements
Skills: 8 ranks in either Martial Lore or Spellcraft, and 4 ranks in the other.
Meldshaping: Ability to shape soulmelds, ability to bind a soulmeld to a chakra.
Martial Maneuvers: Must know at least two martial maneuvers.
Martial Stances: Must know at least one martial stance.
Table: The Sublime Incarnate

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Maneuvers Known Maneuvers Readied Stances Known Meldshaping
FortRefWill
1st+1+2+0+0 Spirit Strike 100
2nd+2+3+0+0 000+1 level of existing meldshaping class
3rd+3+3+1+1 110+1 level of existing meldshaping class
4th+4+4+1+1 000+1 level of existing meldshaping class
5th+5+4+1+1 Martial Soulboost 101
6th+6+5+2+2 010+1 level of existing meldshaping class
7th+7+5+2+2 100+1 level of existing meldshaping class
8th+8+6+2+2 000+1 level of existing meldshaping class
9th+9+6+3+3 Martial Meld 110
10th+10+7+3+3 001+1 level of existing meldshaping class
11th+11+7+3+3 100+1 level of existing meldshaping class
12th+12+8+4+4 Sublime Bond 010+1 level of existing meldshaping class
13th+13+8+4+4 100
14th+14+9+4+4 000+1 level of existing meldshaping class
15th+15+9+5+5 Stance of the Agile Soul 111+1 level of existing meldshaping class

Class Skills (2 + Int modifier per level)
A Sublime Incarnate chooses one meldshaping class and one martial adept class in which she had levels before taking her first level in this class. All class skills for both of those classes are considered class skills for the Sublime Incarnate.

Table: The Epic Sublime Incarnate
LevelSpecial
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th

Class Features

All of the following are class features of the Sublime Incarnate.

Spirit Strike (Su): As a swift action (part of the normal action taken to reallocate essentia), a Sublime Incarnate may invest essentia into a single melee attack or martial strike made in the same round. The attack or strike gains the number of points of invested essentia as a bonus to attack and twice that number to damage.

Martial Soulboost (Su): As a free action, a Sublime Incarnate may expend one of her readied maneuvers to gain a number of points of bonus essentia equal to the level of the maneuver expended for the same number of rounds. Each round the number of points of bonus essentia decreases by one. This bonus essentia can be invested as normal.

Martial Meld (Su): As a swift action, a Sublime Incarnate may either unshape or (in the case of a bound soulmeld) unbind a soulmeld in order to change her readied maneuvers and have all recovered.

Sublime Bond (Su): As a swift action, a Sublime Incarnate may expend a single readied maneuver in order to bind a currently unbound soulmeld. The amount of essentia invested in the soulmeld must be less than or equal to the level of the expended maneuver, and the soulmeld remains bound until the beginning of the Sublime Incarnate's next turn.

Stance of the Agile Soul (Su): When a Sublime Incarnate is in any martial stance, she can forgo its normal benefits as a swift action to gain the effect of the Stance of the Agile Soul. This ability lasts as long as she would maintain the stance. While in the Stance of the Agile Soul, a Sublime Incarnate may reallocate her invested essentia once per round as a free action. This is in addition to the normal swift action reallocation and may only be used after the normal reallocation has been used for the round.

The epic sublime incarnate gains a bonus feat (selected from the list of epic sublime incarnate feats) every levels after .

Epic sublime incarnate Bonus Feat List:

Playing a Sublime Incarnate

Combat:

Advancement:

Resources:

Sublime Incarnate in the World


NPC Reactions:

Sublime Incarnate Lore

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
11.
16.
21.
26.

Sublime Incarnate in the Game

Adaptation:

Sample Encounter:

EL whatever:


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