Striga (3.5e Creature)
Striga
barbarian 3 fighter 6 | |
CE Medium | |
Init/Senses | +7/Listen +2, Spot +2 |
AC | 17, touch 17, flat-footed 10 |
hp | 84 (3d12+12+6d10+24 HD) |
Fort/Ref/Will | +10/+14/+5 |
Speed | 40 ft. |
Melee | 1 Bite +14 (1d8+5), 1 claw +7 (1d6+7) |
Space/Reach | 5 ft./5ft |
Base Atk/Grp | +9/+1/+15 |
Abilities | Str 20, Dex 24, Con 18, Int 2, Wis 14, Cha 6 |
SQ | If one spends the entire night near the Striga's cursed sarcophogus with the Striga outside of it. The curse upon the Striga will be sealed.
The Striga's bite has a poison. It deals 1d6 dmg every round unless the player succeeds a dc 17 fortitude save, which halts damage, a dc 20 is required to fully shrug off the poison. Every round that the dc fails, the dmg per round increase by an additional 1d6 |
Feats | Dodge, Mobility, Spring Attack, Fast Healing 10, Combat Expertise, Whirldwind Attack, Power Attack, Improved Overrun |
Skills | climb +6, jump +6, Listen +2, Balance +7, Escape Artist +7, Tumble +9 |
Advancement | — |
Strategies and Tactics
Will jump on one person with Overrun, knocking them prone and applying their poiso
Ecology
Environment:
Typical Physical Characteristics:
Alignment: Chaotic Evil
Lore
Striga's are cursed creatures. One becomes a Striga if they die while under the influence of the curse, after their body is put in their tomb, a few days later the Striga will awaken. She will terrorize and haunt anyone nearby indiscriminately until she is killed or her curse is lifted.
Sample Lair
Any place where the Striga was buried.
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