Strife Domain (5e Subclass)

This spell assaults minds, spawning anger, irritation, paranoia, mistrust, and hatred. Each creature in a 10-foot radius sphere centered on a point you choose within range must succeed on a Wisdom saving throw when you cast this spell or be affected by it. An affected target is drawn to engage verbal assault with surrounding creatures. Friendly and indifferent targets become hostile and creatures prone to violence may attack. For the duration, an affected target has disadvantage on attack rolls.

These clerics worship gods of lies, strife, tyranny
Strife Domain Spells
Cleric LevelSpells
1stbane, dissonant whispers
3rdincite discord, suggestion
5thbestow curse, fear
7thconfusion, phantasmal killer
9thcontagion, dominate person

NEW SPELL : INCITE DISCORD

  2nd-level enchantment Casting Time: 1 action Range: 60 feet Components: V,S,M (a nut shell)   Duration: Concentration, up to 1 minute

Blessings of the Gods of Strife

Starting at 1st level, you can touch an unsuspecting creature to give it disadvantage on Charisma (Persuasion) or Charisma (Deception) checks (your choice). This “blessing” lasts for 1 hour or until you use this feature again. When you choose the domain at 1st level, you also gain the vicious mockery cantrip. It counts as a cleric cantrip for you.

Channel Divinity: Agent of Strife

Starting at 2nd level, you can use your Channel Divinity to provoke mental anguish, negative emotions and discord. As an action, you silently invoke your deity’s power while touching your holy symbol. Choose any living creatures within 30 feet of you. They must make a Wisdom (Sanity) saving throw. On a failed save, friendly creatures become indifferent, and indifferent creatures become hostile. (See DMG p. 244 for social interaction guidelines). When you invoke this power, you can also choose to inflict psychic damage on the selected creatures equal to 1d12 + your cleric level, and half as much damage if they succeed their saving throw.

Maddening Lies

At 6th level, when you successfully use the vicious mockery cantrip on a creature, you can use magically empowered lies and deceptions to redirect the creature’s anger to another creature of your choice within 30 feet of you. The target of your mockery enters a fit of rage that grants it advantage on melee weapon attack rolls against the designated creature and disadvantage on melee attack rolls against other creatures. Furthermore, attack rolls against the target of your mockery have advantage. This reckless rage lasts for 1 minute. It ends early if the target of your mockery is knocked unconscious or if it spends an action to attempt (and succeed) another Wisdom saving throw against your spell DC.You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Master of Conflicts

Starting at 17th level, you can use your action to produce an aura of discord in a 60-foot radius that lasts for 1 minute or until you dismiss it using another action. The aura moves with you, centered on you. Creatures caught in the radius have disadvantage on Charisma checks and Wisdom saving throws against any spell that affect the mind, and cannot maintain a friendly attitude.


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