Strange Hands (5e Hazard)

Strange Hands

Spectral hands pop out of the ground trying to grab the player. Target must make a DC 15 Dexterity save to avoid it, being grappled on a failure. At the end of each of its turns, grappled creature can try its save.

If a player tries to deal damage to the hands, the next save to escape they make's DC increases by an amount equal to half the damage dealt. If the DC increases above 25, the DC becomes 25 and the grappled creature takes force damage equal to the amount the DC would be increased above 25.


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gollark: I thought about this at a rate of 0.7 Hz per square metre, and decided that 8KiB was good enough even with a really wasteful metadata format.
gollark: Well, you'd add both if you think `length` is better, and want to support old reader code.
gollark: Since it's JSON and not a weird proprietary format you can always just add both to your generated tape images.
gollark: I don't know. I didn't consider the possibility of length.
gollark: Tracks have `start`, the place they start on the tape, `end`, where they end, `artist`, the person who wrote them, and `title`, the title of the track.
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