Statue of Thought (5e Trap)

Statue of Thought

Magic trap

This statue can take any form, though it typically resembles an armoured figure with glowing eyes. Whenever a creature that can speak at least one language comes within 30 feet of the statue, the statue will ask a question in a language the creature can understand. Until the question is answered correctly, the statue cannot be moved or destroyed by any means. If a creature provides an incorrect answer, the statue fires a beam at it. The creature must make a DC 15 Dexterity saving throw, taking 22 (4d10) radiant damage on a failed save, or half as much damage on a successful one.


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gollark: That sounds like it might be excessively expensive for stuff which doesn't actually happen all that often.
gollark: The transit files are a serialized datascript database or something and may be hard for other programs to read. Also, I think it mostly stores data in memory, so you wouldn't see your changes instantly.
gollark: If the probability of false positives is low relative to the number of possible keys, it's probably fine™.
gollark: I don't think you can *in general*, but you'll probably know in some cases what the content might be. Lots of network protocols and such include checksums and headers and defined formats, which can be validated, and English text could be detected.
gollark: But having access to several orders of magnitude of computing power than exists on Earth, and quantum computers (which can break the hard problems involved in all widely used asymmetric stuff) would.
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