Stark Ghost (4e Paragon Path)

Stark Ghost

We are all that stands between our men and the enemy, let's give us some bigger weapons
—Larz, Half-Orc Ghost Warrior, Master of Grim Ghosts

Prerequisite: Ghost Warrior, Grim School Training

After the use of swords gets boring,that's when you chose to use another weapon. Your intense training has allowed you to take your already known skills and apply them to your new medium. With your new offensive capabilities, you also bolster your defenses. Your capabilities begin to range nearer the Leader role as well as the Striker role.

Stark Ghost Path Features

Sword to Axe(11th Level): You can use any skill with the Grim School keyword if you are wielding a two handed weapon you are proficient with. This also applies to ranged weapons. In addition, you gain the Paragon Defenses feat even it you don't meet the prerequisites.
Extensive Defensive (11th Level): When ever you spend an action point, you gain +5 to your AC until the end of your next turn.
Stark Healing (16th Level): All skills with the Grim School keyword also causes your allies in range of the skill to regain your Charisma Modifier hit points. Zones provide healing for each turn the zone exists for half that amount. If the skill used is an attack, or a personal ranged skill then all adjacent allies regain hit points.

Forceful Assault Stark Ghost 4e Power Type::Attack 11
Your attack sends your enemies flying away from you
4e Power Usage::Encounter  Shadow, Weapon, Grim School
4e Power Action Type::Standard Action Melee or Ranged
Requirement: Must be wielding a two-handed weapon you are proficient with
Target: One Creature
Attack: Strength Vs. AC
Hit: 1[W]+Constitution Modifier, You push all enemies adjacent to you your charisma modifier squares.

Stark Regeneration Stark Ghost 4e Power Type::Utility 12
You chanel you energies to heal yourself and near by allies
4e Power Usage::Daily  Shadow, Grim School
4e Power Action Type::Standard Action Close Burst 2
Effect: The burst creates a zone that lasts until the end of the encounter and causes you and your allies to regain your charisma modifier hit points at the beginning of their turn. This zone stacks with Stark Healing.
Special: This zone ends early if you are bloodied.

Stark Defiance Stark Ghost 4e Power Type::Attack 20
Not only does your attack hurt your foes, but it also heals your allies.
4e Power Usage::Daily  Shadow, Weapon, Grim School
4e Power Action Type::Standard Action Melee or Ranged weapon
Requirement: Must be weilding a two-handed weapon you are proficient with
Target: One Creature
Attack: Strength Vs. AC
Hit: 2[W]+Strength Modifier, all allies in a close burst 1 regain your Constitution and Charisma modifier hit points.



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