Stamina System (Avatar Supplement)

Stamina

Character LevelMaximum Stamina Points
1st5
2nd10
3rd15
4th20
5th25
6th30
7th35
8th40
9th45
10th50
11th55
12th60
13th65
14th70
15th75
16th80
17th85
18th90
19th95
20th100

Benders most often use their elements as a supplement to and extension of their martial abilities. Thus, I thought it more practical to make bending abilities operate on a stamina system, instead of a magic system. Bending abilities, or techniques, will cost a bending character a certain number of stamina points depending on the ability's complexity and power level. This cost will be drawn from a stamina reservoir, which increases as the character gains levels, shown on the table.

A bender will regain all spent stamina points after a long rest.

Learning techniques

For each bending class, there is a starting bending technique that is known by at level 1. This is the same for each bending character. At each level after level 1, you may learn one technique related to your element, and you retain that technique. These techniques increase in power as you increase in level. Each technique has a stamina cost associated with it, depending on the complexity and power of the technique. There are three tiers of techniques: Basic, Adept, and Master-level. Level 8 is required to begin to learn Adept-level techniques for the four bending classes, and level 17 is required to learn Master-level techniques.

Techniques that are attacks will use either Strength or Dexterity for the attack rolls and damage modifiers, depending on the nature of the attack.

As part of the fun of bending is the myriad imaginative and unconventional ways to use the elements, do not limit your techniques by the examples for each element that I place below. Those are simply to get you started and give inspiration for your own techniques. Work with your DM to decide the practicality of a technique idea, as well as its execution and stamina cost.

Example techniques

Air

Earth

Fire

Water



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gollark: Simply download more RAM. On your brain.
gollark: Which may also make it more parseable without knowing ALL words.
gollark: Although my idea works somewhat differently to that one, since it replaces verbs/adjectives/etc as dedicated differently-working words with combinators, so you can use arbitrary things verbuously or adjectivally.
gollark: Hmm. Evidently we need a shiny new data structure with more funlolz.
gollark: In an actual language you would have `do` and `apply-adjective` and such be one syllable.
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