Squirtle (3.5e Creature)
Squirtle
True Neutral Small Monstrosity | |
Init/Senses | +2/low-light vision 60 ft.; Listen +3, Spot +5 |
AC | 16, touch 16, flat-footed 14 (+2 natural) |
hp | 15 (2d8 HD) |
Immune | fire |
Fort/Ref/Will | +3/+0/+2 |
Weakness | lightning |
Speed | 20 feet, swim speed 15 feet |
Melee | Slam +4 melee (1d8+2 bludgeoning) |
Base Atk/Grp | +4/+2 |
Abilities | Str 14, Dex 14, Con 16, Int 2, Wis 4, Cha 6 |
Skills | Perception +5, Swim +10, Stealth +3 |
Advancement | — |
Amphibious | Can breathe in air and water. |
Combat
Water Gun (Ex): A spray of water which does 1d8 cold damage. The attack is a ranged touch attack with a range of 100 ft.
Withdraw (Ex): At the cost of losing a move action for the next round, squirtle can raise their AC by 3 against a single attack.
Ecology
Environment: Squirtle is one of the many types of creatures known as Pokemon, odd elemental based creatures that seem to grow more and more common with each passing day. They tend to live in rivers or ponds, particularly near forested areas where they can forage for nuts and berries in addition to finding water plants to eat. They respond well to training commands and often learn new commands by those who raise them. Squirtle tend to be common in ponds in areas, finding the mix of water and land quite useful in gathering food. They generally don't mind humans or other sentient creatures and sharing a space with them unless threatened and tend to be quite common in or around forested lakes or grassy plains.
Typical Physical Characteristics:
Alignment:
Lore
Squirtles tend to hate electricity due to taking much more damage from it than a normal aquatic creature due to their elemental nature. If shocked, a squirtle is likely to flee from the source rather than risk death unless it feels strongly about the battle.
Squirtles can be domesticated easily enough and do make relatively easy to manage pets, though they do tend to cause trouble by lurking in baths and washing basins as nice sources of watery relaxation. They do make loyal companions and live for about 20 years, meaning they make long term companions for children.
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