Spydric-One (4e Creature)

Spydric-One

Spydric-ones are the tainted; humans transformed by the power of the great web. Many are feral and spider-like, feeding on their prey as a spider feeds on insects trapped in its web. Spydric-ones have the innate ability to communicate with spiders, and are often in the center of spider colonies.

Spydric-One Lurking terror

Spydric-One Lurking Terror
Level 6 Lurker
Medium Natural Humanoid (Spiderkind)
XP 250
Initiative +7 Senses Perception +9; tremorsense 6
HP 55; Bloodied 27
AC 20; Fortitude 17, Reflex 18, Will 17
Speed 6, climb 3 (spider climb)
Bite ♦ at-will
Effect: +11 Vs. AC; 1d10 + 4 poison damage.
Toxic Bite ♦ encounter
Effect: +11 Vs. AC; 3d10 + 4 poison damage.
Web ♦ encounter
Effect: +9 Vs. Reflex; the target is restrained until the end of the spydric-one lurking terror's next turn.
Combat advantage
Effect: The spydric-one lurking terror deals +1d6 damage when it has combat advantage against the target.
Skills Athletics +11, Acrobatics +12, Arachana +13, Stealth +14
Str 16 (+6) Dex 19 (+7) Wis 13 (+4)
Con 13 (+4) Int 13 (+4) Cha 16 (+6)
Alignment Unaligned Languages Common, Spydric
Equipment

Spydric-One Lurking Terror Tactics

The spydric-one lurking terror lies in wait for prey to come nearby before springing an ambush. The lurking terror will attempt to flank its foes with an ally in order to deal more damage, and will viciously bite its foes. When bloodied, it will attempt to flee.

Spydric-One Hunter

Spydric-One Hunter
Level 7 Skirmisher
Medium Natural Humanoid (Spiderkind)
XP 300
Initiative +7 Senses Perception +9; tremorsense 6
HP 77; Bloodied 38
AC 21; Fortitude 18, Reflex 19, Will 18
Speed 6, climb 3 (spider climb)
Bite ♦ at-will
Effect: +12 Vs. AC; 2d6 + 5 poison damage.
Toxic Bite ♦ encounter
Effect: +12 Vs. AC; 3d10 + 5 poison damage. When the spydric-one hunter charges, it can use this power in place of a melee basic attack.
Hit-and-Run ♦ at-will
Effect: The spydric-one hunter can move up to 6 squares. The spydric-one hunter can use this power after chargeing.
Web ♦ encounter
Effect: +12 Vs. Reflex; the target is restrained until the end of the spydric-one hunter's next turn.
Combat advantage
Effect: The spydric-one hunter deals +1d6 damage when it has combat advantage against the target.
Skills Athletics +11, Acrobatics +12, Arachana +13, Stealth +14
Str 16 (+6) Dex 19 (+7) Wis 13 (+4)
Con 13 (+4) Int 13 (+4) Cha 16 (+6)
Alignment Unaligned Languages Common, Spydric
Equipment

Spydric-One Hunter Tactics

The spydric-one hunter uses hit-and-run to remain mobile, charging into advantageous positions before retreating. Once bloodied, the hunter will attempt to flee.

Spydric-One Webrider

Spydric-One Webrider
Level 17 Skirmisher
Medium Natural Humanoid (Spiderkind)
XP 1600
Initiative +15 Senses Perception +17; tremorsense 6
HP 162; Bloodied 81
AC 31; Fortitude 25, Reflex 27, Will 25
Speed 6, climb 3 (spider climb)
Bite ♦ at-will
Effect: +22 Vs. AC; 2d8 + 7 poison damage.
Toxic Bite ♦ encounter
Effect: +22 Vs. AC; 4d10 + 7 poison damage. When the spydric-one webrider charges, it can use this power in place of a melee basic attack.
Planar Web ♦ encounter
Effect: Ranged 10; +18 Vs. Reflex; two attacks; 3d10 + 6, and the target is restrained (save ends). This attack creates a zone of spiderwebs (burst 1 around the target) until the end of the encounter. The zone is difficult terrain.
Web Ride ♦ encounter
Effect: The spydric-One webrider teleports up to 6 squares. The spydric-one webrider can use this power any number of times per encounter, with the limitation that it can only use it to teleport up to 12 squares per encounter.
Web ♦ encounter
Effect: Ranged 5; +20 Vs. Reflex; the target is restrained until the end of the spydric-one hunter's next turn. This attack creates a zone of spiderwebs (burst 1 around the target) until the end of the encounter. The zone is difficult terrain.
Web Hide
Effect: The spydric-one webrider can use the Stealth skill to hide without cover or concealment, so long as it is within one square of webbing that covers at least one square.
Combat advantage
Effect: The spydric-one webrider deals +2d6 damage when it has combat advantage against the target.
Skills Athletics +18, Acrobatics +20, Arachana +20, Stealth +22
Str 21 (+13) Dex 24 (+15) Wis 18 (+12)
Con 18 (+12) Int 18 (+12) Cha 21 (+13)
Alignment Unaligned Languages Common, Spydric
Equipment

Spydric-One Webrider Tactics

The spydric-one webrider uses its web and planar web powers to create areas of spiderwebs in strategic locations, and then uses its web hide ability to stay hidden, moving to a strategic location with web ride. It then strikes from hiding with bite or toxic bite.

Spydric-One Vampyre

Spydric-One Vampyre
Level 26 Lurker
Medium Natural Humanoid (Spiderkind)
XP 9000
Initiative +22 Senses Perception +24; tremorsense 6
HP 185; Bloodied 92
AC 40; Fortitude 32, Reflex 34, Will 32
Speed 6, climb 3 (spider climb)
Bite ♦ at-will
Effect: +31 Vs. AC; 3d8 + 9 poison damage.
Toxic Bite ♦ recharge ,
Effect: +31 Vs. AC; 5d10 + 9 poison damage.
Vampydric Spiderbite ♦ encounter
Effect: +29 Vs. Reflex; 5d12 + 9 poison damage, and the spydric-one vampyre spends a healing surge.
Web ♦ encounter
Effect: +29 Vs. Reflex; the target is restrained until the end of the spydric-one lurking terror's next turn.
Combat advantage
Effect: The spydric-one lurking terror deals +3d6 damage when it has combat advantage against the target.
Skills Athletics +26, Acrobatics +27, Arachana +28, Stealth +29
Str 26 (+21) Dex 29 (+22) Wis 23 (+19)
Con 23 (+19) Int 23 (+19) Cha 26 (+21)
Alignment Unaligned Languages Common, Spydric
Equipment

Spydric-One Vampyre Tactics

The spydric-one vampyre attempts to ambush its prey, using flanking to gain combat advantage, and using its bite and toxic bite powers to subdue its foe. When bloodied, it uses vampiric spiderbite, and if that fails, it uses web to cover its retreat.

Spydric-One Lore

A character knows the following information with a successful arachana [[4e Index (4e Other)#skill check|check]].

DC 15: Spydric-ones are humans that have been tainted by the arachania; they can be feral and spider-like as a result of this taint.
DC 20: Spydric-ones can bring portions of the arachania to the material plane, creating a web of arachane power. They have also been known to climb walls like a spider and speak to spiders.
DC 25: The more feral spydric-ones can inject poison with their teeth and tend to feed in a similar manner to spiders.

Encounter Groups

Spydric-ones are typically solitary, though they are often found among monstrous spiders.

Level 7 Encounter (XP 1500)

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Back to Main Page 4e Homebrew Sourcebooks Arachonomicon; the Book of Spiderkind Monsters.

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