Splinter (3.5e Creature)

Splinters are versions of the worker splinter designed for defense of the hive. While they are not as sturdy as their worker counterparts, splinters are stronger and harder to kill. The only difference between the two are the amounts of armor, of which the splinter has more than the worker variant.

Splinter
Size/Type: Small Vermin
Hit Dice: 2d8+4 (13 hp)
Initiative: +0
Speed: 40 ft.
Armor Class: 16 (+1 size ,+5 natural), touch 10, flat-footed 15
Base Attack/Grapple: +1/+1
Attack: Claw +6 melee (1d3+4/x2), bite +6 melee (1d4+4/x2)
Full Attack: 2 Claws +6 melee (1d3+4/x2) or 1 bite +6 melee (1d4+4/x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Tremorsense 60 ft., vermin traits
Saves: Fort +5, Ref +0, Will -1
Abilities: Str 18, Dex 10, Con 14, Int -, Wis 8, Cha 5
Skills: -
Feats: -
Environment: Underground
Organization: Solo, Pair, or Cluster (3-4 workers and 2-3 splinters)
Challenge Rating: 2
Treasure: None
Alignment: Neutral
Advancement: 3-4 (Small) 5-6 (Medium)
Level Adjustment: -
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More information...

Like all variants of the splinter, the splinter has a small white body covered in small chitinous plating with four legs (two on each side of the body). The legs often end in sharpened points, and can be used as make-shift weapons when attacked. Their eyes are often mounted up on a small ridge that serves as a mock head. The standard splinter only has a single eye colored a jade green with a yellow inner ring. It is the only part of their body not protected by the plating that covers the rest of their bodies. The eyes are simply for decoration, as the splinter sees the surroundings via tremorsense. The interesting thing about splinters is that they do not communicate via hive mind, but use their fore-claws to click on the ground in a sort of Morse code. Splinters do not actively hunt living beings as they are carrion scavengers, but if there is a lack of food, then attacks on living beings will begin to happen until food becomes reliable again.

Combat

Unlike the worker splinter, splinters are not cowards when it comes to combat, often using their worker brother's tactics of bringing the walls crashing down on invaders. If that fails, the splinters rally at points in the hive that the invaders must pass through to reach the alpha splinter. If reduced to below half hit points, the splinters do not flee, but continue fighting no matter what the cost upon their lives. The only thing that matters to the splinter is the survival of the alpha splinter, the lord of the hive.



Back to Main Page 3.5e Homebrew Creatures CR 2

gollark: Did you READ the SCP?
gollark: You cannot SUMMON "big narf".
gollark: > Merely adding the phrase “BIG NARF” to the description of an upcoming event does not cause its cancellation, in significant tests by GCN-12 to date. Only additions of the phrase “BIG NARF” spontaneously by no observed mechanism or party appear to trigger SCP-2939. The phrase “BIG NARF,” then, is currently considered to be a ‘calling card’ for the events rather than a self-propagating memetic hazard in and of itself.
gollark: > Description: SCP-2339 is the collective designation for an anomalously large Bombus terrestris (buff-tailed bumblebee) nest and the bees residing within. SCP-2339-1 is the nest itself, measuring nearly 32m across. In comparison, a standard European bumblebee nest has a maximum capacity of 400 bees, and is far smaller. Aside from its size, SCP-2339-1 shows no other anomalous properties.
gollark: That is not 2339, though. I checked.
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