Spirit Maelstrom (5e Spell)

You bring forth a maelstrom of spirits that destroy those in it. By calling the spirits surrounding you, you invoke their fury to create a giant maelstrom of vicious spirits, destroying anything in it's wake. The maelstrom swirls on a circle of 80 feet diameter, any creature that starts it's turn in it must make a Wisdom saving throw, on a failure they take 15d8 necrotic damage and 15d8 force damage, on a success they only take half. As a bonus action, on your turn you can move the maelstrom, anything in it's path must make the saving throw or take the damage.

Spirit Maelstrom
9th-level Necromancy
Casting time: 1 Action
Range: 200 feet
Components: V, S
Duration: Concentration, up to 1 minute

Any creature that isn't inside the maelstrom but is at least 40 feet away from it and can see the spell must also make a Wisdom save throw, if they fail they become frightened of the maelstrom, and must use their turns to run away from it. If they success they won't become frightened, but they still won't get closer than 40 feet from it intentionally.


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