Spiked Knuckles (Fallout Supplement)
PL 2 Unarmed (Simple Weapons Proficiency)
Damage | 1d4 | Magazine | — |
Critical | 19-20 | Size | Tiny |
Damage Type | Piercing | Weight | 1 pound |
Range Increment | Purchase DC | 4 TU/40 Caps | |
Rate of Fire | Restriction | Common, West Coast/East Coast/Midwest |
Description
An improved variant of brass knuckles with four spikes protruding out of them. They do more damage than regular brass knuckles.
d20 Modern Rules
An attack with spiked knuckles is considered an unarmed attack for purposes of feats and other abilities, but is otherwise an armed attack that deals lethal damage.
Craft/Repair
- Craft: (Parts DC: 50; Parts Used: 20; Craft DC 35; Time: 60h) The spiked knuckles can be crafted at a Weapon Crafting Table with a Craft (mechanical) skill check if the crafter possesses the schematics for it.
- Repair: (Parts DC: 40; Parts Used: 10; Repair DC 25; Time: 10h) Spiked knuckles can be repaired with mechanical parts with a Repair check. Alternatively, another spiked knuckles can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other knuckled weapons for parts if the feat is possessed.
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→ Campaign Settings → Fallout → Equipment → Weapons → Unarmed
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