Spider Disciple (4e Paragon Path)
Spider Disciple
“ | The spider queen rewards my devotion with these gifts; I am an embodiment of spiderkind. | ” |
You drive yourself to emulate spiders in every way you can in your divotion to the spider queen. In battle you can fight with the greatest hunting techniques of spiderkind, and all their ferocity too. Your devotion enables you to mutate some of your body parts to become more like a spider- fangs for injecting venom, sensory hairs, hairs for climbiong like a spider, even spider-legs. As you complete your path, you will have the semblance of a half-spider being.
Prerequisite: Worship either Lolth or Arachne
Spider Disciple Path Features
- Spydric Speed (11th Level): You gain the Fleet-Footed feat. You also gain a climb speed equal to your speed with the spider climb ability.
- Spider-Step Action (11th Level): When you spend an action point, you also gain a move action.
- Toxic Fangs (16th Level): You gain a bite attack. Your bite attack is an unarmed group attack that has a damage die of 1d10 and a proficiency bonus of +3. You are automatically proficient with your bite attack.
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Back to Main Page → 4e Homebrew → Sourcebooks → Arachonomicon; the Book of Spiderkind → Classes.
gollark: Well, assuming magic→electrical conversion can be compact enough, anyone with decent amounts of magic can power portable devices.
gollark: Presumably there are lots of applications for combining them.
gollark: Well, not exactly like that, just in some way.
gollark: Maybe magic telegraphs based on accelerating magic through tubes like that.
gollark: It's probably going to be (slightly) faster than human messengers, I'd expect, and probably better for bulk delivery.
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