Spellwise (3.5e Feat)

Spellwise [General, Regional]

3e Summary::You were raised in a land where mighty wizards are common. Everyone in your homeland knows something about magic, and you have learned that things are sometimes not as they appear.
Prerequisite: Must be from Tirasus or Godsreach.
Benefit: You receive a +4 bonus on all Knowledge (Arcana) and Spellcraft checks. You also get a +2 bonus on saving throws against illusion spells or effects.


Tirasus and Godsreach have managed to set themselves apart from the rest of the world in terms of arcane ability and its magic being commonplace. While the two nations have various different political and belief structures, they both manage to produce quality arcanists, every generation, due to their emphasis on the study of arcane magic.


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gollark: Well, we can't *actually* abstractly "give things intelligence" anyway.
gollark: Obviously this just means I'm untainted by capitalism, so you can trust me.
gollark: No.
gollark: Hardly. There is lots of inertia in country design.
gollark: As supreme eternal world dictator, I would be all of knowledgeable (I have a copy of Wikipedia for purposes), ethical (via relativistic trolley collision simulations), and pragmatic (we would have superhuman AI do all diplomacy for us, ethically).
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