Spells (Berserk Supplement)

Spells

The following spells replace those found in official materials. Spells are split into 4 natures, Slyph, Salamander, Undine, and Barytes. Mages can learn spells from any nature, but certain mages more from certain natures of spells. The number listed in cast time section represents the number of meditation rounds the spell requires.

Sylph Spells

Slyph Communion
1st-level
Casting time: 0
Range: 15 feet
Components: V, S
Duration: Instantaneous

By communing with the sylphs around you, you understand the will of the wind for a short time. One creature within range gains blindsight for 30 ft. until the end of their next turn.

Elf Dust
2nd-level
Components: V, S
Duration: Instantaneous
Unicorn's Gift
3rd-level
Components: V, S
Duration: Instantaneous
Harpy's Flight
4th-level
Components: V, S
Duration: Instantaneous
Ratatoskr's Speech
5th-level
Casting time: 3
Range: 120 feet
Components: V, S
Duration: 1 minute (concentration)
Gullinkambi's Fear
6th-level
Components: V, S
Duration: Instantaneous
Swarm of Harpy Talons
7th-level
Components: V, S
Duration: Instantaneous
Hræsvelgr's Glory
8th-level
Components: V, S
Duration: Instantaneous
Invocation of Ate, Lord of the East
9th-level
Components: V, S
Duration: Instantaneous

Salamander Spells

Salamander Communion
1st-level
Casting time: 0
Range: 15 feet
Components: V, S
Duration: Instantaneous

By communing with the salamanders around you, you understand the will of fire for a short time. The attacks of 1 creature within range deal fire damage until the end of their next turn.

Firefly's Illumination
2nd-level
Components: V, S
Duration: Instantaneous
Cockatrice's Beat
3rd-level
Components: V, S
Duration: Instantaneous
Dragon's Flight
4th-level
Components: V, S
Duration: Instantaneous
Phoenix's Rebirth
5th-level
Components: V, S
Duration: Instantaneous
Wheel of Fire's Blaze
6th-level
Casting time: 3
Range: 120 feet
Components: V, S
Duration: 1 minute (concentration)
Dragon's Roar
7th-level
Components: V, S
Duration: Instantaneous
Dragon's Scales
8th-level
Components: V, S
Duration: Instantaneous
Invocation of Gedula, Lord of the South
9th-level
Components: V, S
Duration: Instantaneous

Undine Spells

Undine Communion
1st-level
Casting time: 0
Range: 15 feet
Components: V, S
Duration: Instantaneous

By communing with the undines around you, you understand the will of water for a short time. One creature within range has their swimming speed increased by +15 ft. until the end of their next turn.

Merrow's Song
2nd-level
Components: V, S
Duration: Instantaneous
Kelpie's Poison
3rd-level
Components: V, S
Duration: Instantaneous
Hydra's Immortality
4th-level
Components: V, S
Duration: Instantaneous
Kundalini's Water Spouts
5th-level
Components: V, S
Duration: Instantaneous
Lady of the Deep Water's Torrent
6th-level
Casting time: 3
Range: 120 feet
Components: V, S
Duration: 1 minute (concentration)

By communing with a minor goddess of water, you create an up to 180 ft. long, 60 ft. wide, 10 ft. tall torrent of water in one direction of your choice starting from one location that is within range. Any creatures in this area must attempt a Strength saving throw. On a failure, they take 3d6 bludgeoning damage and are moved 60 ft. in the direction the water flows away from its source. On a success, they take half as much damage, and are moved half as far. A creature may choose to halve the damage they take by automatically failing the saving throw.

Wrath of the Sea Gods
7th-level
Components: V, S
Duration: Instantaneous
Sea Serpent's Writhing Glory
8th-level
Components: V, S
Duration: Instantaneous
Invocation of Ve, Lord of the West
9th-level
Components: V, S
Duration: Instantaneous


Baryte Spells

Baryte Communion
1st-level
Casting time: 0
Range: 15 feet
Components: V, S
Duration: Instantaneous

By communing with the barytes around you, you understand the will of the earth for a short time. One creature within range can not be moved against their will or ignores difficult terrain until the end of their next turn.

Brownie's Cleanliness
2nd-level
Components: V, S
Duration: Instantaneous
Jötunn's Pride
3rd-level
Components: V, S
Duration: Instantaneous
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Goblin's Strike
4rd-level
Components: V, S
Duration: Instantaneous
Troll's Maddening Stare
5th-level
Components: V, S
Duration: Instantaneous
Gnome's Dilligence
6th-level
Casting time: 3
Range: 120 feet
Components: V, S
Duration: 1 minute (concentration)
Ogre's Meat Shield
7th-level
Components: V, S
Duration: Instantaneous
Rotting Root Lord's Rot
8th-level
Components: V, S
Duration: Instantaneous
Invocation of Markt, Lord of the North
9th-level
Components: V, S
Duration: Instantaneous

Natureless Spells

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Summon Creature
Special-level
Casting time: Special
Components: V, S
Duration: Instantaneous
Commune with Present Creature
9th-level
Components: V, S
Duration: Instantaneous
Mutate Creature
4th-level
Components: V, S
Duration: Instantaneous
Barrier of the Four Kings of the World
9th-level
Components: V, S
Duration: Instantaneous
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Create Behelit
10th-level
Components: V, S
Duration: Instantaneous

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gollark: I feel like that might not work too well, since it uses a lot of lower-level Lua stuff to manage stuff like sandboxing.
gollark: Should I rewrite potatOS in Amulet?
gollark: Not this specific case, in general.
gollark: Because it's less elegant, harder to maintain, harder to understand, etc.
gollark: I suppose so.
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