Spell Detonation (3.5e Feat)

Spell detonation [General]

[[3e Summary::You learn to detonate a spell stopped by spell absorption, spell resistance, energy resistance, DR, ETC. When this happens you may detonate the spell, costing you both the spell slot for the spell, and another of the same level, doing 1d6 per spell level. When you do this, the spell damages the target(s) bypassing the aforementioned obstacles. This can only be done twice per encounter. Any durations are halved. Any numerics are halved. (So an acid arrow cast by a lvl 4 wizard would do 2d6 dmg, last 1 round, and do 2d4 divided by 2 dmg)]]
Prerequisite: Any 2 metamagic feats
Benefit: Fill in the benefits this feat grants
Normal: A spell is rendered inneffective, when stopped by spell absorption, spell resistance, energy resistance, DR, ETC.



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gollark: If I eventually rewrite Dragon in a saner, nicer language, it'll include a simple patternmatching language to make that nicer.
gollark: I do admit that it does cause problems with `stone` and `redstone`, but I can't do much about that.
gollark: Then say `cobblestone`?
gollark: I meant using the keyboard with rightclicking it to open a remote thingy to another computer, and then using chat-like commands (but shorter - Dragon's equivalent to "I need 100 cobblestone" is `w 100 cob` (it will match anything containing`cob`)), not neural interface keybindy stuff.
gollark: You can do freeform input without !s or whatever.
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